Search found 1986 matches
- Tue Apr 23, 2024 9:27 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 29
- Views: 1649
Re: Hospitaler 3.0
On listen server, client and server are the same, so both will be Level.NetMode == NM_ListenServer, Role == ROLE_Authority. On dedicated server, client is Level.NetMode == NM_Client, Role < ROLE_Authority. class SomeActor extends Actor; replication { //functions server can call on client reliable if...
- Tue Apr 23, 2024 6:27 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: New monitor. Mouse moves like mud.
- Replies: 2
- Views: 26
Re: New monitor. Mouse moves like mud.
Is it setup with correct refresh rate in windows? It probably defaulted to 60hz. Or it might be fps cap in nvidia/amd settings. Otherwise it might be some driver issue, maybe try plugging mouse into different usb port. The game itself doesn't know or care what the monitor is.
- Tue Apr 23, 2024 6:08 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 29
- Views: 1649
Re: Hospitaler 3.0
Meh, I'm still fighting with netcode when it runs on dedicated server. Hopefully I'll have it soon. Once it works it should work with any vehicle.
- Mon Apr 22, 2024 9:42 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 43
- Views: 401
Re: Mass Destruction...
I think the node layout is fine. The side routes matter now. It's more balanced and not about levi spamming the middle all game.
Ultimately I hate the concept - big spam vehicles everywhere. 4 minos spawn at core. Vehicle death match. I had infinitely more fun on chain isle.
Ultimately I hate the concept - big spam vehicles everywhere. 4 minos spawn at core. Vehicle death match. I had infinitely more fun on chain isle.
- Sun Apr 21, 2024 11:51 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 43
- Views: 401
Re: Mass Destruction...
Add boards pls
- Sun Apr 21, 2024 10:56 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 29
- Views: 1649
Re: Hospitaler 3.0
Thinking about Rhamp’s comment about some vehicle from another game that’s basically a mobile spawn point, what about doing that with the Hospitaler? Wherever it is on the map you can spawn there. That would add some usefulness to it without adding extra damage or healing powers. Although it does n...
- Sun Apr 21, 2024 12:33 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 29
- Views: 1649
Re: Hospitaler 3.0
Fuck. The new version has some bug in it on the server. Reverted to the older version till I can fix it. Worked fine remote with listen server.... And 32-bit won't run dedicated on my machine now.... :roll: I can use 64-bit....what a pain. I just pulled the source and started working on Hospitaler ...
- Sat Apr 20, 2024 7:40 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 29
- Views: 1649
Re: Hospitaler 3.0
Yeah, this is why I have multiple installs of UT. My modding install is untouched to avoid stuff like that.
- Sat Apr 20, 2024 6:42 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 29
- Views: 1649
Re: Hospitaler 3.0
i'm working on this now. I'm making it so it renders on the map, and you can spawn at it like any other node.
- Sat Apr 20, 2024 9:14 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 43
- Views: 401
Re: Mass Destruction...
I probably won't play without the boards. And the trick to shooting someone on the board is you have to hit the board. The character when on the board has no hit box.