Search found 297 matches

by captainsnarf
Thu Dec 02, 2021 10:40 am
Forum: Introduce Yourself...
Topic: OLD Players
Replies: 38
Views: 1244

Re: OLD Players

The latest loadout map is a bit too much and breaks the game. I wouldn't use it for testing. You'll get false positives. The other night YEAAAHHHH and I were playing 1 v 1 on the loadout map. Even with only two players many of the vehicles simply did not work correctly, vehicles that I'm certain do ...
by captainsnarf
Wed Dec 01, 2021 6:43 pm
Forum: Map Discussions
Topic: Maps are too big
Replies: 13
Views: 84

Re: Maps are too big

by captainsnarf
Wed Dec 01, 2021 3:10 pm
Forum: Map Discussions
Topic: Maps are too big
Replies: 13
Views: 84

Re: Maps are too big

I think a big part of it comes down to the mino.

If the mino is on the map it's gonna be bigger. everybody wants the mino and other toys so we end up with a lot of big maps. I think this is how we got here.
by captainsnarf
Wed Dec 01, 2021 8:55 am
Forum: Map Discussions
Topic: Maps are too big
Replies: 13
Views: 84

Maps are too big

We need more smaller maps. Even back in the heydays with full 32 player servers maps like Magic Isle were always long, slow slogs of driving a tank for two minutes before you even see another player. Or maybe we do have more smaller maps but nobody votes for them? I think masterbath is ideally sized.
by captainsnarf
Tue Nov 30, 2021 5:49 pm
Forum: Map Discussions
Topic: CSMech 1.0
Replies: 41
Views: 864

Re: CSMech 1.0

Do the 'mechs have to be so large? I'm assuming you've scaled them to fit a player inside the torso but they still seem a bit oversized. I view them more as waldos rather than Gundams. They could be smaller. During development they were initially twice as large as they are now. One idea was to make...
by captainsnarf
Mon Nov 29, 2021 9:16 pm
Forum: Map Discussions
Topic: CSMech 1.0
Replies: 41
Views: 864

Re: CSMech 1.0

I didn't get time to do the update. I'll be travelling for work (Las Vegas!) this week, so I won't be able to update anything, but yes I planned on adding at least snipertron to Torlan. I've added them to AJY Randomizer. Probably add them to a couple of other maps too. The only difficult part on so...
by captainsnarf
Sat Nov 27, 2021 1:54 pm
Forum: Introduce Yourself...
Topic: OLD Players
Replies: 38
Views: 1244

Re: OLD Players

So it doesn't work right on the server. I added it to the vehicle load out map. It flies, but the primary fire doesn't work, and the link beam is erratic. This is always the frustrating part. It works on my machine™ is always a devs famous last words :D Best way to fix these is to setup another mac...
by captainsnarf
Sat Nov 27, 2021 12:26 pm
Forum: Map Discussions
Topic: CSMech 1.0
Replies: 41
Views: 864

Re: CSMech 1.0

New version available! Download here CSMech_1.2.zip Changes in 1.2 - reduce flakatron and linkatron health to 1600 - reduce rocketron health to 1800 - increase shockatron health to 2000 - implement headshot logic, mechs can now be headshot by weapons that support it (lightning gun, sniper rifle) - m...
by captainsnarf
Wed Nov 24, 2021 1:54 pm
Forum: General
Topic: I propose a new rule:
Replies: 13
Views: 278

Re: I propose a new rule:

Going to the other team's core in the beginning and just killing vehicles or spawn killing is pretty lame. I've only placed a few kick votes on the server and one was for someone (I'll let you guess) doing just that. I'm more talking about when you have the entire map except their primaries and it's...
by captainsnarf
Tue Nov 23, 2021 2:56 pm
Forum: General
Topic: I propose a new rule:
Replies: 13
Views: 278

Re: I propose a new rule:

And let me play devil's advocate for a minute: https://www.omnipotents.com/forums/viewtopic.php?p=1670&sid=fa6dc4ea6a3537b43145c1aae8c39a6d#p1670 Should we discipline "dirty" play, spamming the core or strategically spamming initial nodes (aka Xexx move)? Those are kind of a dick move...