Search found 1767 matches
- Sun Sep 24, 2023 12:50 am
- Forum: Map Discussions
- Topic: Zound
- Replies: 152
- Views: 10705
Re: Zound
can we enable spec <-> player zounds now? We disabled it when zounds were new on the server and specs were abusing them. I don't think that's a problem now.
- Thu Sep 21, 2023 9:43 am
- Forum: Map Discussions
- Topic: UTComp
- Replies: 479
- Views: 24699
Re: UTComp
No, the new code wasn't even getting used. The new base class re-implements ReplicateMove(), but so does UTComp so it needed the same fix applied to UTComp_ReplicateMove() function. I missed that change when porting from the 3SPN version.
- Thu Sep 21, 2023 1:10 am
- Forum: Map Discussions
- Topic: UTComp
- Replies: 479
- Views: 24699
Re: UTComp
New version, download here UTCompOmni_1.63.zip
changes
- Actually use MaxSavedMoves (oops)
- Add fix for player sounds not playing when they are out of view (thanks kokuei!)
This is on the server. I also put maxsavedmoves to 150.
changes
- Actually use MaxSavedMoves (oops)
- Add fix for player sounds not playing when they are out of view (thanks kokuei!)
This is on the server. I also put maxsavedmoves to 150.
- Wed Sep 20, 2023 9:52 am
- Forum: Map Discussions
- Topic: LinkVehicles 3.0
- Replies: 167
- Views: 9015
Re: LinkVehicles 3.0
It's right here (link scorpion) Begin Object Class=KarmaParamsRBFull Name=KParams0 /*KInertiaTensor(0)=1.000000 KInertiaTensor(3)=3.000000 KInertiaTensor(5)=3.000000 KCOMOffset=(X=-0.250000,Z=-0.40000) KLinearDamping=0.050000 KAngularDamping=0.0500000*/ KInertiaTensor(0)=1.000000 KInertiaTensor(3)=3...
- Wed Sep 20, 2023 9:28 am
- Forum: Map Discussions
- Topic: Clan Manager...bug I think..
- Replies: 6
- Views: 78
Re: Clan Manager...bug I think..
Can we change the default clan manager key to F7? I can do it but want to make sure it's OK first. F8 is already taken to view next players stats, so we can't do that now.
- Wed Sep 20, 2023 12:00 am
- Forum: Map Discussions
- Topic: UTComp
- Replies: 479
- Views: 24699
Re: UTComp
I'm going to try dropping it again, 125 perhaps. The lowest it should go is the default 100, otherwise it's a regression.

If this doesn't fix it I'll just remove it.

If this doesn't fix it I'll just remove it.
- Tue Sep 19, 2023 2:44 pm
- Forum: Map Discussions
- Topic: UTComp
- Replies: 479
- Views: 24699
Re: UTComp
750 is what kokuei tested with, allowing a stable 400fps. I went with his default initially since it was tested as ok, but he didn't anticipate 32 player onslaught either, so in 1.62 I adjusted it down to 350 and made it a config option. You changed it to 200. Do you think 350 is too high? I noticed...
- Mon Sep 18, 2023 11:20 pm
- Forum: Map Discussions
- Topic: Clan Manager...bug I think..
- Replies: 6
- Views: 78
Re: Clan Manager...bug I think..
yeah most likely. Its idle detection sucks. Others have complained they got kicked linking a node. We should be able to turn that feature off though.
- Mon Sep 18, 2023 9:24 am
- Forum: Map Discussions
- Topic: Map request: Omnipotent version of ONS-Sidaro
- Replies: 48
- Views: 632
Re: Map request: Omnipotent version of ONS-Sidaro
Aww, but those are basically red laser pointer you play with your cats.
Link tank lasers be like

Link tank lasers be like

- Mon Sep 18, 2023 12:24 am
- Forum: Map Discussions
- Topic: UTComp
- Replies: 479
- Views: 24699
Re: UTComp
New version UTCompOmni_1.62.zip
- Fix F5 not working
- Reduce MaxSavedMoves value from 750 to 350, add as config option so it can be changed in webadmin
This is on the server
- Fix F5 not working
- Reduce MaxSavedMoves value from 750 to 350, add as config option so it can be changed in webadmin
This is on the server