Search found 1767 matches

by captainsnarf
Sun Sep 24, 2023 12:50 am
Forum: Map Discussions
Topic: Zound
Replies: 152
Views: 10705

Re: Zound

can we enable spec <-> player zounds now? We disabled it when zounds were new on the server and specs were abusing them. I don't think that's a problem now.
by captainsnarf
Thu Sep 21, 2023 9:43 am
Forum: Map Discussions
Topic: UTComp
Replies: 479
Views: 24699

Re: UTComp

pooty wrote: Thu Sep 21, 2023 9:19 am Ah so it was at 750 whole time?
No, the new code wasn't even getting used. The new base class re-implements ReplicateMove(), but so does UTComp so it needed the same fix applied to UTComp_ReplicateMove() function. I missed that change when porting from the 3SPN version.
by captainsnarf
Thu Sep 21, 2023 1:10 am
Forum: Map Discussions
Topic: UTComp
Replies: 479
Views: 24699

Re: UTComp

New version, download here UTCompOmni_1.63.zip

changes
- Actually use MaxSavedMoves (oops)
- Add fix for player sounds not playing when they are out of view (thanks kokuei!)

This is on the server. I also put maxsavedmoves to 150.
by captainsnarf
Wed Sep 20, 2023 9:52 am
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 167
Views: 9015

Re: LinkVehicles 3.0

It's right here (link scorpion) Begin Object Class=KarmaParamsRBFull Name=KParams0 /*KInertiaTensor(0)=1.000000 KInertiaTensor(3)=3.000000 KInertiaTensor(5)=3.000000 KCOMOffset=(X=-0.250000,Z=-0.40000) KLinearDamping=0.050000 KAngularDamping=0.0500000*/ KInertiaTensor(0)=1.000000 KInertiaTensor(3)=3...
by captainsnarf
Wed Sep 20, 2023 9:28 am
Forum: Map Discussions
Topic: Clan Manager...bug I think..
Replies: 6
Views: 78

Re: Clan Manager...bug I think..

Can we change the default clan manager key to F7? I can do it but want to make sure it's OK first. F8 is already taken to view next players stats, so we can't do that now.
by captainsnarf
Wed Sep 20, 2023 12:00 am
Forum: Map Discussions
Topic: UTComp
Replies: 479
Views: 24699

Re: UTComp

I'm going to try dropping it again, 125 perhaps. The lowest it should go is the default 100, otherwise it's a regression.

Image

If this doesn't fix it I'll just remove it.
by captainsnarf
Tue Sep 19, 2023 2:44 pm
Forum: Map Discussions
Topic: UTComp
Replies: 479
Views: 24699

Re: UTComp

750 is what kokuei tested with, allowing a stable 400fps. I went with his default initially since it was tested as ok, but he didn't anticipate 32 player onslaught either, so in 1.62 I adjusted it down to 350 and made it a config option. You changed it to 200. Do you think 350 is too high? I noticed...
by captainsnarf
Mon Sep 18, 2023 11:20 pm
Forum: Map Discussions
Topic: Clan Manager...bug I think..
Replies: 6
Views: 78

Re: Clan Manager...bug I think..

yeah most likely. Its idle detection sucks. Others have complained they got kicked linking a node. We should be able to turn that feature off though.
by captainsnarf
Mon Sep 18, 2023 9:24 am
Forum: Map Discussions
Topic: Map request: Omnipotent version of ONS-Sidaro
Replies: 48
Views: 632

Re: Map request: Omnipotent version of ONS-Sidaro

Aww, but those are basically red laser pointer you play with your cats.

Link tank lasers be like
Image
by captainsnarf
Mon Sep 18, 2023 12:24 am
Forum: Map Discussions
Topic: UTComp
Replies: 479
Views: 24699

Re: UTComp

New version UTCompOmni_1.62.zip

- Fix F5 not working
- Reduce MaxSavedMoves value from 750 to 350, add as config option so it can be changed in webadmin

This is on the server