Search found 2163 matches
- Fri Sep 13, 2024 1:01 pm
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 16
- Views: 3004
Re: How much manual team balancing should we do?
TAM does it right. It's 10 rounds. If teams are stacked, anyone can call 'teams', and a player from each team gets swapped at start of next round. There is a cooldown period, so players can't spam 'teams' constantly. This won't work for ONS because it's not 10 rounds, so the swap should happen when ...
- Thu Sep 12, 2024 8:54 pm
- Forum: Map Discussions
- Topic: Crashes
- Replies: 8
- Views: 135
Re: Crashes
I've now increased MaxSavedMoves to 500. Is this capped by the server, or can clients set it as high as they like? Hmm, I might have been wrong about this. I forgot I moved it to a server setting and is enforced by the server. The max value on omni server is 200. I will bump it up a little. Regardi...
- Thu Sep 12, 2024 5:42 am
- Forum: General
- Topic: Post-Match Banter Here
- Replies: 307
- Views: 108465
Re: Post-Match Banter Here
He should have kept linking you. Link gun damage is the person shooting's damage times the number of links as a multiplier. Link is 30 damage, one linker = 1.5 multiplier, 2 = 3.0 multiplier, 3 = 4.5 multiplier, etc. It goes up by 1.5 Double damage only affects the person with it, so in a link train...
- Thu Sep 12, 2024 12:49 am
- Forum: Map Discussions
- Topic: Crashes
- Replies: 8
- Views: 135
Re: Crashes
20MB log file, yikes. Yes if Turtle is spamming the log file it should be fixed. I'm not aware of us ever modding it though, so it would need to be rebuilt. That max saved moves error comes from the 'warping' fix at high fps we added to utcomp. It can mostly be ignored, but if you want it to go away...
- Wed Sep 11, 2024 1:26 pm
- Forum: General
- Topic: Are we still in summer mode?
- Replies: 7
- Views: 170
- Tue Sep 10, 2024 8:27 am
- Forum: General
- Topic: Are we still in summer mode?
- Replies: 7
- Views: 170
Re: Are we still in summer mode?
Last night was pretty terrible
- Tue Sep 10, 2024 7:41 am
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 28
- Views: 7789
Re: ONS-MinusRhampedEdition
Did you test the destructable buildings on a server? That kind of thing usually requires some net interaction, like using KActors that replicate their physical properties. I had to make a custom KNetActor for ONS-SpankArena for the moveable boxes.
- Mon Sep 09, 2024 7:09 am
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 106
- Views: 29300
Re: ONS-HomeSweetHome Randomizer
Thanks for listening to my bitch-ass whining
- Mon Sep 09, 2024 5:56 am
- Forum: General
- Topic: Are we still in summer mode?
- Replies: 7
- Views: 170
Re: Are we still in summer mode?
we had a full server+specs on Saturday.
- Sat Sep 07, 2024 4:19 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 106
- Views: 29300
Re: ONS-HomeSweetHome Randomizer
If it's a 'skill' issue, then why don't you like the 'DM' maps? Do you think I don't know which mech to shoot? Your advice is about as useful as Fragster's. It only takes 0.5 sec for one link mech to stop linking the other, melt you, and commence with linking each other again. Hitting them from a di...