Search found 447 matches

by captainsnarf
Tue Jan 18, 2022 5:16 pm
Forum: General
Topic: How to play MEGA-ARENA smarter.
Replies: 34
Views: 1172

Re: How to play MEGA-ARENA smarter.

The mechs next to the megas next to the core looks pretty funny. Scale is all weird.

It's a mech, a mega, and a core. It's also a jumbo player, a standard badger, and a baby core, depending how you look at it. If the mega was as little bigger the mech could drive it.
by captainsnarf
Mon Jan 17, 2022 12:12 pm
Forum: General
Topic: How to play MEGA-ARENA smarter.
Replies: 34
Views: 1172

Re: How to play MEGA-ARENA smarter.

pooty wrote: Mon Jan 17, 2022 11:32 am I'll make another mega arena, if you can convince me of a map that would make it fun. Junkyard is too wide open, same with Capt Gordon's (Although I think that might be interesting...). Need a map that has sufficient cover and ways to sneak around...
Abandoned City, Nevermore, Block Fort
by captainsnarf
Mon Jan 17, 2022 11:55 am
Forum: Map Discussions
Topic: github for omni
Replies: 4
Views: 83

Re: github for omni

I pushed all the source code I've modified. I didn't push all the dependecies, the .u files are all on redirect/server. I do wonder if we should have a directory for the current compiled .u for all the source? Nice! Generally you shouldn't put binaries into the repo, the exception being content fil...
by captainsnarf
Sun Jan 16, 2022 5:43 pm
Forum: Map Discussions
Topic: EvenMatchOmni
Replies: 4
Views: 65

EvenMatchOmni

It's pretty easy to repackage this thing into our own version (already done actually). Is that something we want? Currently your score for balancing purposes is based on your current points per hour, average points per hour, and also your average points per hour for that map. Those are combined to g...
by captainsnarf
Sun Jan 16, 2022 1:30 pm
Forum: Map Discussions
Topic: Nephthys
Replies: 21
Views: 2117

Re: Nephthys

New version available! Download here CSNephthys_1.1.zip 1.1 Changes - Reduce speed by 25% - Auto bitch slap feature for spawn killing, get 7 spawn kills and you die Lol, can we add the bitch slap for spawn killing feature to ALL vehicles? That would certainly help tame it! That would be a lot of wo...
by captainsnarf
Sun Jan 16, 2022 12:41 pm
Forum: Map Discussions
Topic: Nephthys
Replies: 21
Views: 2117

Re: Nephthys

New version available! Download here CSNephthys_1.1.zip

1.1 Changes
- Reduce speed by 25%
- Auto bitch slap feature for spawn killing, get 7 spawn kills and you die
by captainsnarf
Sun Jan 16, 2022 12:30 am
Forum: General
Topic: ALL PLEASE READ: Possible cheat/hacks...
Replies: 14
Views: 151

Re: ALL PLEASE READ: Possible cheat/hacks...

Another way to see around corners is to use the vehicle views. Here is basic 3rd person view https://i.imgur.com/vebgcuX.png zoom all the way out https://i.imgur.com/sCCR4OM.png now I can see around the corner to the center node https://i.imgur.com/5x5iN4F.png I assume this is how most people see me...
by captainsnarf
Sat Jan 15, 2022 3:16 pm
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 35
Views: 5754

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

New version available! Download here CSLinkNuke_1.5.zip

changes

- Fix scoring for heal damage applied to nodes
- increase damage radius from 1000 to 1500
- fix bug spawning unneeded health effects
by captainsnarf
Sat Jan 15, 2022 2:28 pm
Forum: General
Topic: ALL PLEASE READ: Possible cheat/hacks...
Replies: 14
Views: 151

Re: ALL PLEASE READ: Possible cheat/hacks...

There were a couple times spectating I thought I saw something but I can't really say if it was from genuine lag or cheater lag. There is plenty of genuine lag that causes problems. The only way to really differentiate the two is if there is a pattern being established. It would be nice to log all t...
by captainsnarf
Sat Jan 15, 2022 12:06 pm
Forum: Map Discussions
Topic: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor
Replies: 40
Views: 3167

Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

With respect to the FireballIncindary damage... are we sure that this: if(bDoTouch) { foreach TouchingActors(class'Pawn', P) { ... bDoTouch = false; } } Isn't attaching burning to ALL the actors in the damage radius? Meaning if the fireball explodes between two tanks, it sets both on fire. Hence th...