Search found 444 matches

by captainsnarf
Sun Jan 16, 2022 5:43 pm
Forum: Map Discussions
Topic: EvenMatchOmni
Replies: 3
Views: 41

EvenMatchOmni

It's pretty easy to repackage this thing into our own version (already done actually). Is that something we want? Currently your score for balancing purposes is based on your current points per hour, average points per hour, and also your average points per hour for that map. Those are combined to g...
by captainsnarf
Sun Jan 16, 2022 1:30 pm
Forum: Map Discussions
Topic: Nephthys
Replies: 21
Views: 2114

Re: Nephthys

New version available! Download here CSNephthys_1.1.zip 1.1 Changes - Reduce speed by 25% - Auto bitch slap feature for spawn killing, get 7 spawn kills and you die Lol, can we add the bitch slap for spawn killing feature to ALL vehicles? That would certainly help tame it! That would be a lot of wo...
by captainsnarf
Sun Jan 16, 2022 12:41 pm
Forum: Map Discussions
Topic: Nephthys
Replies: 21
Views: 2114

Re: Nephthys

New version available! Download here CSNephthys_1.1.zip

1.1 Changes
- Reduce speed by 25%
- Auto bitch slap feature for spawn killing, get 7 spawn kills and you die
by captainsnarf
Sun Jan 16, 2022 12:30 am
Forum: General
Topic: ALL PLEASE READ: Possible cheat/hacks...
Replies: 14
Views: 128

Re: ALL PLEASE READ: Possible cheat/hacks...

Another way to see around corners is to use the vehicle views. Here is basic 3rd person view https://i.imgur.com/vebgcuX.png zoom all the way out https://i.imgur.com/sCCR4OM.png now I can see around the corner to the center node https://i.imgur.com/5x5iN4F.png I assume this is how most people see me...
by captainsnarf
Sat Jan 15, 2022 3:16 pm
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 35
Views: 5752

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

New version available! Download here CSLinkNuke_1.5.zip

changes

- Fix scoring for heal damage applied to nodes
- increase damage radius from 1000 to 1500
- fix bug spawning unneeded health effects
by captainsnarf
Sat Jan 15, 2022 2:28 pm
Forum: General
Topic: ALL PLEASE READ: Possible cheat/hacks...
Replies: 14
Views: 128

Re: ALL PLEASE READ: Possible cheat/hacks...

There were a couple times spectating I thought I saw something but I can't really say if it was from genuine lag or cheater lag. There is plenty of genuine lag that causes problems. The only way to really differentiate the two is if there is a pattern being established. It would be nice to log all t...
by captainsnarf
Sat Jan 15, 2022 12:06 pm
Forum: Map Discussions
Topic: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor
Replies: 39
Views: 3154

Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

With respect to the FireballIncindary damage... are we sure that this: if(bDoTouch) { foreach TouchingActors(class'Pawn', P) { ... bDoTouch = false; } } Isn't attaching burning to ALL the actors in the damage radius? Meaning if the fireball explodes between two tanks, it sets both on fire. Hence th...
by captainsnarf
Sat Jan 15, 2022 10:59 am
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 41
Views: 433

Re: LinkVehicles 3.0

@Snarf, I think we could build this package and add the link scoring from ONSPlus vehicles to the LinkTanks, LinkBadger (maybe have to go in CSBadgerFix), GoatSucker. This might ease a bit of the scoring -- it one obvious hole, if you spend nearly the round in the Link Badger healing stuff you don'...
by captainsnarf
Fri Jan 14, 2022 7:20 pm
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 107
Views: 11252

Re: General Map Announcement Thread

Oh yeah, I renamed LinkBadger2 to just LinkBadger. Sorry if that caused problems. The original version I made it from came from loadout test v4 which called it LinkBadger2 for some reason.
by captainsnarf
Fri Jan 14, 2022 11:36 am
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 41
Views: 433

Re: LinkVehicles 3.0

I see. It's entirely based on points per hour. It looks like your stats are cleared out if you haven't played in 30 days (or whatever the setting is set to).