Search found 1970 matches

by captainsnarf
Mon Apr 15, 2024 1:33 pm
Forum: Map Discussions
Topic: Bandwidth Fix
Replies: 86
Views: 3218

Re: Bandwidth Fix

I found a bug with the 64 bit version of UT2004. If you are using 64 bit and have changed your default netspeed in User.ini file, it will get overwritten to 9636 when you launch the game. It will also start at this value when joining the server and bandwidth fix will not work for you. You'll need to...
by captainsnarf
Sat Apr 13, 2024 5:59 pm
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 49
Views: 1806

Re: ONS-HomeSweetHome Randomizer

Eh, adding OP vehicles everywhere is not a good solution. I've always complained about the 1-2 power vehicles that run the map. Nautikal grabs their mino, and Hector grabs yours. gg, might as well pack up and go home. One vehicle should not run the map, it's not fair to the rest of the players. But ...
by captainsnarf
Sat Apr 13, 2024 7:26 am
Forum: General
Topic: Random Server Crashes..
Replies: 133
Views: 27172

Re: Random Server Crashes..

I was looking at logs on Thursday and noticed there was a crash also when DJ was voted. It was the same error from ClanManager. Maybe we should use the newer 7T or 1g_fix version?

ClanManager1h_7T
ClanManager1g_fix

And yes LAA might help if there is some mod leaking memory.
by captainsnarf
Fri Apr 12, 2024 10:33 am
Forum: General
Topic: 64-Bit as a client....
Replies: 4
Views: 86

Re: 64-Bit as a client....

First, you need to verify under load. benchmark.ut2 ut2004.exe benchmark.ut2 When map loads, run 'stat fps' in console. Do not move the camera or mouse. Then try again with 64 bit ut2004-win64.exe benchmark.ut2 To get max fps, I set every setting in display settings to the lowest value. If you don't...
by captainsnarf
Thu Apr 11, 2024 11:44 pm
Forum: Map Discussions
Topic: Map Packs
Replies: 13
Views: 215

Re: Map Packs

So can we have map packs now?
by captainsnarf
Thu Apr 11, 2024 5:23 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Fix client crashes with LAA patch
Replies: 0
Views: 50

Fix client crashes with LAA patch

For anyone using the standard 32-bit binary (UT2004.exe), you must use the program below to enable the "Large Address Aware" flag in the executable to be able to use greater than 2GB address space. The server has gotten heavier in the last few years so it's not uncommon to see people cras...
by captainsnarf
Thu Apr 11, 2024 10:44 am
Forum: General
Topic: Updated Server Rule Excessive Cheating Accusations
Replies: 7
Views: 993

Re: Updated Server Rule Excessive Cheating Accusations

Nothing has changed. This rule could really use some enforcement.
by captainsnarf
Wed Apr 10, 2024 8:17 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 442
Views: 66547

Re: Misc Map Changes Thread..for little glitches and annoyances...

it has limited range though. That makes it pretty weak on maps like junkyard and dria. Based on other mechs its damage should be 36, so yeah 45 was too much. I tried to make the mechs all 4x regular damage (they are 4x tall). 45 for linkatron was 5x. At 25 it's 2.777x. Maybe that's ok since linkgun ...
by captainsnarf
Wed Apr 10, 2024 7:11 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 442
Views: 66547

Re: Misc Map Changes Thread..for little glitches and annoyances...

We'll see. It might be ok. I do agree with nerfing all the vehicles, but I feel that Linkatron wasn't broken. HSH-Randomizer is. This nerf will probably make Linkatron suck on every other map.
by captainsnarf
Tue Apr 09, 2024 9:11 am
Forum: General
Topic: Okay, so I made a comment...
Replies: 8
Views: 164

Re: Okay, so I made a comment...

If you use 64bit, it uses a separate thread for rendering. Totally worth it.