Search found 1991 matches
- Thu Apr 25, 2024 1:45 pm
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 10
- Views: 32
Re: Torlan-LinkerMadness
What happens when mr stain grabs your omega? You lose. One vehicle shouldn't run the map.
- Thu Apr 25, 2024 12:25 pm
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 10
- Views: 32
Re: Torlan-LinkerMadness
No, I think that is just as bad. The mino generally runs the map too. It should be another flyer, and not a hitscan flyer. Maybe another chupa to go with the theme.
- Thu Apr 25, 2024 10:49 am
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 10
- Views: 32
Torlan-LinkerMadness
Can we remove the Omega from this map please? It too easily runs the map. Win/loss depends on who gets it, rest of the team be damned.
- Wed Apr 24, 2024 9:02 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 32
- Views: 1706
Re: Hospitaler 3.0
I finally got this working on a dedicated server. It only took rewriting everything from scratch There is still work to do on some edge cases but hopefully we can have something this weekend.
- Wed Apr 24, 2024 11:15 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 32
- Views: 1706
Re: Hospitaler 3.0
I'm stuck on making the teleport feature work on a dedicated server. I've tried many different ways but none work. It works fine in all other scenarios. This will take some time I think.
- Tue Apr 23, 2024 9:27 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 32
- Views: 1706
Re: Hospitaler 3.0
On listen server, client and server are the same, so both will be Level.NetMode == NM_ListenServer, Role == ROLE_Authority. On dedicated server, client is Level.NetMode == NM_Client, Role < ROLE_Authority. class SomeActor extends Actor; replication { //functions server can call on client reliable if...
- Tue Apr 23, 2024 6:27 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: New monitor. Mouse moves like mud.
- Replies: 2
- Views: 48
Re: New monitor. Mouse moves like mud.
Is it setup with correct refresh rate in windows? It probably defaulted to 60hz. Or it might be fps cap in nvidia/amd settings. Otherwise it might be some driver issue, maybe try plugging mouse into different usb port. The game itself doesn't know or care what the monitor is.
- Tue Apr 23, 2024 6:08 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 32
- Views: 1706
Re: Hospitaler 3.0
Meh, I'm still fighting with netcode when it runs on dedicated server. Hopefully I'll have it soon. Once it works it should work with any vehicle.
- Mon Apr 22, 2024 9:42 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 458
Re: Mass Destruction...
I think the node layout is fine. The side routes matter now. It's more balanced and not about levi spamming the middle all game.
Ultimately I hate the concept - big spam vehicles everywhere. 4 minos spawn at core. Vehicle death match. I had infinitely more fun on chain isle.
Ultimately I hate the concept - big spam vehicles everywhere. 4 minos spawn at core. Vehicle death match. I had infinitely more fun on chain isle.
- Sun Apr 21, 2024 11:51 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 458
Re: Mass Destruction...
Add boards pls