Search found 1993 matches

by captainsnarf
Fri Apr 26, 2024 7:55 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 37
Views: 1733

Re: Hospitaler 3.0

Ok, changes pushed to the github. I added a new 'HospitalerV3SpawnPointOmni' vehicle with the spawn point feature. When on a node, you press 'use' button (usually 'E') to open the map so you can teleport. For vehicles, if you press 'use' button you enter the vehicle, so to teleport when next to the ...
by captainsnarf
Fri Apr 26, 2024 6:38 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 448
Views: 68238

Re: Misc Map Changes Thread..for little glitches and annoyances...

I was surprised to see the Lamprey's alt fire take a node down by ~80% on MB-linkermadness. Those nodes are weak though. The issue might just be the map. Lamprey replaced the Manta on that map, and there were a ton of mantas. It's madness :lol: The center nodes gives you the heavy link tank, but the...
by captainsnarf
Thu Apr 25, 2024 1:45 pm
Forum: Map Discussions
Topic: Torlan-LinkerMadness
Replies: 12
Views: 51

Re: Torlan-LinkerMadness

What happens when mr stain grabs your omega? You lose. One vehicle shouldn't run the map.
by captainsnarf
Thu Apr 25, 2024 12:25 pm
Forum: Map Discussions
Topic: Torlan-LinkerMadness
Replies: 12
Views: 51

Re: Torlan-LinkerMadness

No, I think that is just as bad. The mino generally runs the map too. It should be another flyer, and not a hitscan flyer. Maybe another chupa to go with the theme.
by captainsnarf
Thu Apr 25, 2024 10:49 am
Forum: Map Discussions
Topic: Torlan-LinkerMadness
Replies: 12
Views: 51

Torlan-LinkerMadness

Can we remove the Omega from this map please? It too easily runs the map. Win/loss depends on who gets it, rest of the team be damned.
by captainsnarf
Wed Apr 24, 2024 9:02 pm
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 37
Views: 1733

Re: Hospitaler 3.0

I finally got this working on a dedicated server. It only took rewriting everything from scratch :cry: :lol: There is still work to do on some edge cases but hopefully we can have something this weekend.
by captainsnarf
Wed Apr 24, 2024 11:15 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 37
Views: 1733

Re: Hospitaler 3.0

I'm stuck on making the teleport feature work on a dedicated server. I've tried many different ways but none work. It works fine in all other scenarios. This will take some time I think.
by captainsnarf
Tue Apr 23, 2024 9:27 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 37
Views: 1733

Re: Hospitaler 3.0

On listen server, client and server are the same, so both will be Level.NetMode == NM_ListenServer, Role == ROLE_Authority. On dedicated server, client is Level.NetMode == NM_Client, Role < ROLE_Authority. class SomeActor extends Actor; replication { //functions server can call on client reliable if...
by captainsnarf
Tue Apr 23, 2024 6:27 am
Forum: Technical Discussions (UT2004 Related)
Topic: New monitor. Mouse moves like mud.
Replies: 2
Views: 54

Re: New monitor. Mouse moves like mud.

Is it setup with correct refresh rate in windows? It probably defaulted to 60hz. Or it might be fps cap in nvidia/amd settings. Otherwise it might be some driver issue, maybe try plugging mouse into different usb port. The game itself doesn't know or care what the monitor is.
by captainsnarf
Tue Apr 23, 2024 6:08 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 37
Views: 1733

Re: Hospitaler 3.0

Meh, I'm still fighting with netcode when it runs on dedicated server. Hopefully I'll have it soon. Once it works it should work with any vehicle.