Search found 2296 matches

by captainsnarf
Thu Jan 16, 2025 9:28 am
Forum: Map Discussions
Topic: ONS-CanalWarefare-RMD-)o(
Replies: 7
Views: 724

Re: ONS-CanalWarefare-RMD-)o(

This is updated on server with the biohound version
by captainsnarf
Tue Jan 14, 2025 10:19 am
Forum: Map Discussions
Topic: Spammy Maps...
Replies: 15
Views: 947

Re: Spammy Maps...

Showing your team as dots on the map could be done with a mutator using a custom overlay. Example code is available in the hospitaler
by captainsnarf
Mon Jan 13, 2025 8:39 pm
Forum: Map Discussions
Topic: Spammy Maps...
Replies: 15
Views: 947

Re: Spammy Maps...

Somewhat related, when you go to a node to teleport, the minimap shows dots for the vehicles. You can put your mouse over the dot and it will show which vehicle is available, and there is some standard for the colors. white - mino or mega badger yellow - flyer green - manta purple - tank cyan - truc...
by captainsnarf
Mon Jan 13, 2025 2:06 pm
Forum: Map Discussions
Topic: Perses and Chimera MAS
Replies: 41
Views: 17629

Re: Perses and Chimera MAS

The lock range on the hurricane missiles is way too far. It should be nerfed. I don't believe it checks fog distance either. They will be in range of shock/lg, but not visible due to fog, so I can't hit them (fog distance culls the range of shock/lg), but they can still lock missiles on me (no fog c...
by captainsnarf
Mon Jan 13, 2025 12:19 am
Forum: Map Discussions
Topic: Spammy Maps...
Replies: 15
Views: 947

Re: Spammy Maps...

A lot of effort was put into making a HSH, not for Xmas :cry: If you remove omfg and nukes from MassD, I will be joining the 'vehicle DM' crowd, and nobody will go to nodes. I'm fine with removing the spammy maps, but that's basically tuesdays...aka "ShitMapTuesday" :lol: :cry: That LootsT...
by captainsnarf
Sun Jan 12, 2025 1:38 pm
Forum: General
Topic: Warm up mode: HARD NO!
Replies: 4
Views: 456

Re: Warm up mode: HARD NO!

pooty wrote: Sun Jan 12, 2025 11:44 am I changed some things early yesterday, but not the UT2004.ini just mulitpliers and a map....

And even if it reverted to v10, it should have kept the v10 settings...
The settings are in a different file now, so revert could cause problems.
by captainsnarf
Sun Jan 12, 2025 9:47 am
Forum: General
Topic: Warm up mode: HARD NO!
Replies: 4
Views: 456

Re: Warm up mode: HARD NO!

What is strange is I downloaded all the configs, updated them, updated the new version, stopped server, uploaded the configs and updated command line, and started the server. I joined the server and checked and everything was fine. Then later I hear it's fucked up and still showing version 10. I hav...
by captainsnarf
Fri Jan 10, 2025 6:27 pm
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 40
Views: 30399

Re: Wicked Sick UTComp

New version available!

https://github.com/zenakuten/WSUTComp/releases/tag/V11

This fixes the minimap issue with wrong vehicle dots. I'll load this on the server tomorrow morning
by captainsnarf
Fri Jan 10, 2025 5:03 pm
Forum: Map Discussions
Topic: Torlan-LinkerMadness
Replies: 71
Views: 45172

Re: Torlan-LinkerMadness

The core vehicles on ONS-Nevermore spawn time is 3x the normal vehicle spawn time. I believe this was intentional, to allow for the game to finish. Otherwise it would end up like Torlan, 20 minutes of spawn killing the core but never getting core hits.
by captainsnarf
Fri Jan 10, 2025 10:47 am
Forum: Map Discussions
Topic: Q-36 Space Modulator
Replies: 117
Views: 36461

Re: Q-36 Space Modulator

Isn't the nuke tank already a drone tank?
Instead of a missile, it would shoot out a small flyer (maybe swarm of 4?) that you could control like a regular flyer. The missile always goes forward and just blows up.