Search found 2296 matches
- Thu Jan 16, 2025 9:28 am
- Forum: Map Discussions
- Topic: ONS-CanalWarefare-RMD-)o(
- Replies: 7
- Views: 724
Re: ONS-CanalWarefare-RMD-)o(
This is updated on server with the biohound version
- Tue Jan 14, 2025 10:19 am
- Forum: Map Discussions
- Topic: Spammy Maps...
- Replies: 15
- Views: 947
Re: Spammy Maps...
Showing your team as dots on the map could be done with a mutator using a custom overlay. Example code is available in the hospitaler
- Mon Jan 13, 2025 8:39 pm
- Forum: Map Discussions
- Topic: Spammy Maps...
- Replies: 15
- Views: 947
Re: Spammy Maps...
Somewhat related, when you go to a node to teleport, the minimap shows dots for the vehicles. You can put your mouse over the dot and it will show which vehicle is available, and there is some standard for the colors. white - mino or mega badger yellow - flyer green - manta purple - tank cyan - truc...
- Mon Jan 13, 2025 2:06 pm
- Forum: Map Discussions
- Topic: Perses and Chimera MAS
- Replies: 41
- Views: 17629
Re: Perses and Chimera MAS
The lock range on the hurricane missiles is way too far. It should be nerfed. I don't believe it checks fog distance either. They will be in range of shock/lg, but not visible due to fog, so I can't hit them (fog distance culls the range of shock/lg), but they can still lock missiles on me (no fog c...
- Mon Jan 13, 2025 12:19 am
- Forum: Map Discussions
- Topic: Spammy Maps...
- Replies: 15
- Views: 947
Re: Spammy Maps...
A lot of effort was put into making a HSH, not for Xmas :cry: If you remove omfg and nukes from MassD, I will be joining the 'vehicle DM' crowd, and nobody will go to nodes. I'm fine with removing the spammy maps, but that's basically tuesdays...aka "ShitMapTuesday" :lol: :cry: That LootsT...
- Sun Jan 12, 2025 1:38 pm
- Forum: General
- Topic: Warm up mode: HARD NO!
- Replies: 4
- Views: 456
- Sun Jan 12, 2025 9:47 am
- Forum: General
- Topic: Warm up mode: HARD NO!
- Replies: 4
- Views: 456
Re: Warm up mode: HARD NO!
What is strange is I downloaded all the configs, updated them, updated the new version, stopped server, uploaded the configs and updated command line, and started the server. I joined the server and checked and everything was fine. Then later I hear it's fucked up and still showing version 10. I hav...
- Fri Jan 10, 2025 6:27 pm
- Forum: Map Discussions
- Topic: Wicked Sick UTComp
- Replies: 40
- Views: 30399
Re: Wicked Sick UTComp
New version available!
https://github.com/zenakuten/WSUTComp/releases/tag/V11
This fixes the minimap issue with wrong vehicle dots. I'll load this on the server tomorrow morning
https://github.com/zenakuten/WSUTComp/releases/tag/V11
This fixes the minimap issue with wrong vehicle dots. I'll load this on the server tomorrow morning
- Fri Jan 10, 2025 5:03 pm
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 71
- Views: 45172
Re: Torlan-LinkerMadness
The core vehicles on ONS-Nevermore spawn time is 3x the normal vehicle spawn time. I believe this was intentional, to allow for the game to finish. Otherwise it would end up like Torlan, 20 minutes of spawn killing the core but never getting core hits.
- Fri Jan 10, 2025 10:47 am
- Forum: Map Discussions
- Topic: Q-36 Space Modulator
- Replies: 117
- Views: 36461
Re: Q-36 Space Modulator
Instead of a missile, it would shoot out a small flyer (maybe swarm of 4?) that you could control like a regular flyer. The missile always goes forward and just blows up.Isn't the nuke tank already a drone tank?