Search found 2176 matches
- Thu Oct 03, 2024 12:29 am
- Forum: Map Discussions
- Topic: WSVoting
- Replies: 17
- Views: 2754
Re: WSVoting
We are still having crashes on map switches, so it's not WSVoting. Log: Defaulting to false Log: Defaulting to false Log: Resolving utmaster.openspy.net... Log: PlayAnim: Sequence 'Path' not found for mesh 'WW_cupcake' Log: PlayAnim: Sequence 'Path' not found for mesh 'Willis' Log: PlayAnim: Sequenc...
- Mon Sep 30, 2024 10:17 pm
- Forum: Map Discussions
- Topic: spawn with locker weapons
- Replies: 1
- Views: 383
spawn with locker weapons
Can we add this please? You spawn with the nearest weapon locker weapons. https://unrealarchive.org/unreal-tournament-2004/mutators/S/spawn-with-locker-weapons_b10d49b6.html There are a lot of maps that still have poor weapon locker placement. This would fix them all without needing to update them.
- Sun Sep 29, 2024 11:06 pm
- Forum: Map Discussions
- Topic: WSVoting
- Replies: 17
- Views: 2754
Re: WSVoting
We should just remove it. It's still causing problems.
- Fri Sep 27, 2024 11:10 am
- Forum: Map Discussions
- Topic: WSVoting
- Replies: 17
- Views: 2754
Re: WSVoting
Is the problem the class is replaced on the client, but then they disconnect and that class isn't reset to default? Yep, it's really weird. It seems all Actor classes are destroyed when joining a new server, but the other types like Info and GUI are not. There is no callback when the user disconnec...
- Fri Sep 27, 2024 7:52 am
- Forum: Map Discussions
- Topic: WSVoting
- Replies: 17
- Views: 2754
Re: WSVoting
So this is still messed up. Sometimes on other servers you cannot vote after playing on Omni. Clicking the vote button does nothing on the other server. I will try to fix this, but it's all a giant hack at this point and am not sure if it's fixable.
- Sun Sep 22, 2024 10:07 am
- Forum: General
- Topic: Some Balancer changes..
- Replies: 21
- Views: 2774
Re: Some Balancer changes..
It's not sorted. Try something like this: function SortPRI(array<PlayerReplicationInfo> inArray, out array<PlayerReplicationInfo> outArray) { local int i,j; local PlayerReplicationInfo PRI,t; // Quick cascade sort. for (i=0;i<inArray.Length;i++) { PRI = inArray[i]; if ( !PRI.bOnlySpectator &&...
- Sat Sep 21, 2024 8:59 pm
- Forum: General
- Topic: Some Balancer changes..
- Replies: 21
- Views: 2774
Re: Some Balancer changes..
Players were still bouncing quite a bit. I tried disabling the auto balance stuff but the damage was already done, most players rq already :cry: Even with evenmatch auto balance disabled, uadminmod was still fucking with it. It was 3 vs 1 but uadminmod wouldn't let me switch. I put the auto balance ...
- Sat Sep 21, 2024 3:57 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Pre-cache all the maps and vehicles prior to playing?
- Replies: 8
- Views: 6123
Re: Pre-cache all the maps and vehicles prior to playing?
Not really. The easiest way to play the maps offline is to use cache extractor. You can download it here as a part of the UT2004Tools package. 1) Join the server and play the maps online that you want to also play offline. 2) Quit UT and run CacheExtractor. Extract everything, ignore the warnings. 3...
- Sat Sep 21, 2024 2:55 pm
- Forum: Map Discussions
- Topic: WSVoting
- Replies: 17
- Views: 2754
Re: WSVoting
New version here
This fixes the issue where the map voting menu remained modified when switching to other servers. This is on the server.
This fixes the issue where the map voting menu remained modified when switching to other servers. This is on the server.
- Sat Sep 21, 2024 8:48 am
- Forum: General
- Topic: Some Balancer changes..
- Replies: 21
- Views: 2774
Re: Some Balancer changes..
I restarted the game without checking the log so it got wiped, sorry.