Search found 2176 matches

by captainsnarf
Thu Oct 03, 2024 12:29 am
Forum: Map Discussions
Topic: WSVoting
Replies: 17
Views: 1666

Re: WSVoting

We are still having crashes on map switches, so it's not WSVoting. Log: Defaulting to false Log: Defaulting to false Log: Resolving utmaster.openspy.net... Log: PlayAnim: Sequence 'Path' not found for mesh 'WW_cupcake' Log: PlayAnim: Sequence 'Path' not found for mesh 'Willis' Log: PlayAnim: Sequenc...
by captainsnarf
Mon Sep 30, 2024 10:17 pm
Forum: Map Discussions
Topic: spawn with locker weapons
Replies: 1
Views: 146

spawn with locker weapons

Can we add this please? You spawn with the nearest weapon locker weapons. https://unrealarchive.org/unreal-tournament-2004/mutators/S/spawn-with-locker-weapons_b10d49b6.html There are a lot of maps that still have poor weapon locker placement. This would fix them all without needing to update them.
by captainsnarf
Sun Sep 29, 2024 11:06 pm
Forum: Map Discussions
Topic: WSVoting
Replies: 17
Views: 1666

Re: WSVoting

We should just remove it. It's still causing problems.
by captainsnarf
Fri Sep 27, 2024 11:10 am
Forum: Map Discussions
Topic: WSVoting
Replies: 17
Views: 1666

Re: WSVoting

Is the problem the class is replaced on the client, but then they disconnect and that class isn't reset to default? Yep, it's really weird. It seems all Actor classes are destroyed when joining a new server, but the other types like Info and GUI are not. There is no callback when the user disconnec...
by captainsnarf
Fri Sep 27, 2024 7:52 am
Forum: Map Discussions
Topic: WSVoting
Replies: 17
Views: 1666

Re: WSVoting

So this is still messed up. Sometimes on other servers you cannot vote after playing on Omni. Clicking the vote button does nothing on the other server. I will try to fix this, but it's all a giant hack at this point and am not sure if it's fixable.
by captainsnarf
Sun Sep 22, 2024 10:07 am
Forum: General
Topic: Some Balancer changes..
Replies: 21
Views: 1685

Re: Some Balancer changes..

It's not sorted. Try something like this: function SortPRI(array<PlayerReplicationInfo> inArray, out array<PlayerReplicationInfo> outArray) { local int i,j; local PlayerReplicationInfo PRI,t; // Quick cascade sort. for (i=0;i<inArray.Length;i++) { PRI = inArray[i]; if ( !PRI.bOnlySpectator &&...
by captainsnarf
Sat Sep 21, 2024 8:59 pm
Forum: General
Topic: Some Balancer changes..
Replies: 21
Views: 1685

Re: Some Balancer changes..

Players were still bouncing quite a bit. I tried disabling the auto balance stuff but the damage was already done, most players rq already :cry: Even with evenmatch auto balance disabled, uadminmod was still fucking with it. It was 3 vs 1 but uadminmod wouldn't let me switch. I put the auto balance ...
by captainsnarf
Sat Sep 21, 2024 3:57 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Pre-cache all the maps and vehicles prior to playing?
Replies: 8
Views: 5566

Re: Pre-cache all the maps and vehicles prior to playing?

Not really. The easiest way to play the maps offline is to use cache extractor. You can download it here as a part of the UT2004Tools package. 1) Join the server and play the maps online that you want to also play offline. 2) Quit UT and run CacheExtractor. Extract everything, ignore the warnings. 3...
by captainsnarf
Sat Sep 21, 2024 2:55 pm
Forum: Map Discussions
Topic: WSVoting
Replies: 17
Views: 1666

Re: WSVoting

New version here

This fixes the issue where the map voting menu remained modified when switching to other servers. This is on the server.
by captainsnarf
Sat Sep 21, 2024 8:48 am
Forum: General
Topic: Some Balancer changes..
Replies: 21
Views: 1685

Re: Some Balancer changes..

I restarted the game without checking the log so it got wiped, sorry.