Search found 134 matches

by FuriousRabbit
Thu Apr 18, 2024 8:15 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 13
Views: 126

Re: Mass Destruction...

I don't know... A lot of what was removed, zipping around on hoverboards and grabbing nukes, restricted node access, AoE spam, EMP counters, etc. are what made the map tolerable and unique. But this now sounds more like the bastard hybrid spawn of HSH and a JY.
by FuriousRabbit
Sat Apr 06, 2024 5:15 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 442
Views: 67027

Re: Misc Map Changes Thread..for little glitches and annoyances...

A stealth Ballista would be highly interesting. It might be lethal, lying in wait with the primary ready to fire. It could exit stealth when firing the primary or charging the secondary. I don't think I would up the damage too much, especially on the secondary... some players have a difficult time m...
by FuriousRabbit
Thu Apr 04, 2024 2:01 pm
Forum: Map Discussions
Topic: BitchSlapWithSlap-Randomizer
Replies: 24
Views: 465

Re: BitchSlapWithSlap-Randomizer

Grabbing/holding the middle nodes and/or trying to get a manta in there is what made bitchslap a unique map. I'd personally rather see the tunnel removed in the hopes of preserving that aspect.
by FuriousRabbit
Thu Apr 04, 2024 1:53 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 442
Views: 67027

Re: Misc Map Changes Thread..for little glitches and annoyances...

I liked the Ballista for anit-air back in the day. It's probably now outclassed by nearly everything though... :(
by FuriousRabbit
Wed Apr 03, 2024 8:44 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 442
Views: 67027

Re: Misc Map Changes Thread..for little glitches and annoyances...

FWIW, the imbalance on that Dria game was mostly from late joins. For a large map, it's nice having available fliers.
by FuriousRabbit
Wed Apr 03, 2024 8:41 pm
Forum: Map Discussions
Topic: Map Packs
Replies: 13
Views: 224

Re: Map Packs

I don’t care one way or the other. But now that the map rotation reset has been increased to 11, and the early birds like Dognuts and Ankeedo always plow thru the community favs like Ajunk and MTMU KitchenSink, we’re already getting more play on other maps. That said, I do like those popular maps, ...
by FuriousRabbit
Fri Mar 29, 2024 9:27 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Redirect issues
Replies: 2
Views: 83

Re: Redirect issues

Or maybe it's the redirect server or just me. Now waiting for the next map ONS-Dria-Randomizer-V24 :cry:
by FuriousRabbit
Fri Mar 29, 2024 9:24 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Redirect issues
Replies: 2
Views: 83

Redirect issues

May be broken for ONS-Minus-KitchenSink-Randomizer-V26. Unusually slow.
by FuriousRabbit
Thu Mar 28, 2024 5:20 pm
Forum: Map Discussions
Topic: Admin's Choice, map forcing.
Replies: 37
Views: 661

Re: Admin's Choice, map forcing.

lol. I have to be the mean forum admin. And we know you love it! After all, this whole thread is really about your slow descent into authoritarianism. What I've found is the more complex maps don't do well either. The populace favors simple flat, drive in a tank style maps. This is true but too sim...
by FuriousRabbit
Wed Mar 27, 2024 1:11 pm
Forum: Map Discussions
Topic: Admin's Choice, map forcing.
Replies: 37
Views: 661

Re: Admin's Choice, map forcing.

Dude, that's not a run-on sentence. Stop exposing the ineptitude of the U.S. educational system. Oops, I what I meant was, "stop make U S look bad on learn stuff. MAGA!" Hard to infer intent or emotion in your comment, but since you usually like to denigrate my comments at every turn I’ll...