Search found 125 matches
- Wed Mar 27, 2024 1:11 pm
- Forum: Map Discussions
- Topic: Admin's Choice, map forcing.
- Replies: 26
- Views: 211
Re: Admin's Choice, map forcing.
Dude, that's not a run-on sentence. Stop exposing the ineptitude of the U.S. educational system. Oops, I what I meant was, "stop make U S look bad on learn stuff. MAGA!" Hard to infer intent or emotion in your comment, but since you usually like to denigrate my comments at every turn I’ll...
- Wed Mar 27, 2024 11:24 am
- Forum: Map Discussions
- Topic: Admin's Choice, map forcing.
- Replies: 26
- Views: 211
Re: Admin's Choice, map forcing.
There are no holy cows in UT/ONS server management, content-wise. Question everything periodically, prune often, improve where and when you can as best as your evolving theoretical understanding of ONS' design allows you to, work with others where it makes sense to do so, and try to have some fun i...
- Tue Mar 26, 2024 8:10 pm
- Forum: Map Discussions
- Topic: Admin's Choice, map forcing.
- Replies: 26
- Views: 211
Re: Admin's Choice, map forcing.
So we get newer maps with potential and they don't get any time because we just want to repeat, repeat. Many newer map miss the nuance of what made Omni great: a field of comparable vehicles with one or two power vehicles of sufficient strength to possibly turn the game play. New maps go to one of ...
- Tue Mar 26, 2024 12:45 pm
- Forum: Map Discussions
- Topic: Admin's Choice, map forcing.
- Replies: 26
- Views: 211
Re: Admin's Choice, map forcing.
Aside from the need for testing, I'd request that you limit this to two or three times per week and preferably at least choose a second-place option that has significant votes. While you're trying to couch this is terms of providing variety for everyone, I read this as, "I don't want to play wi...
- Mon Mar 11, 2024 10:08 am
- Forum: Map Discussions
- Topic: Damage Reductions...
- Replies: 135
- Views: 4424
Re: Damage Reductions...
This was essentially the only counter to the Starbolt as it moves too quickly to be able to consistently hit with a vehicle due to ping. It did not get nerfed enough to warrant this, on top of having more health now. Thoughts here? It was set at *2 (double) for Shock, Avirl, LG. Perhaps it should b...
- Sat Jan 27, 2024 8:07 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42185
Re: Misc Map Changes Thread..for little glitches and annoyances...
On a map like tyrant, what about replacing the SSR with the concussion rifle? Wouldn't it be just as fun to make people fly as to one-shot kill them? Or maybe both up top? Well, no. The point was to find a compromise to keep the snipers somewhat happy while getting rid of one-shots that are counter...
- Sat Jan 20, 2024 4:02 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42185
Re: Misc Map Changes Thread..for little glitches and annoyances...
On a map like tyrant, what about replacing the SSR with the concussion rifle? Wouldn't it be just as fun to make people fly as to one-shot kill them?
- Sat Jan 06, 2024 11:41 pm
- Forum: Map Discussions
- Topic: Map lists
- Replies: 42
- Views: 4886
Re: Map lists
... Cron jobs, sadly no. First the server is windows, so its probably called Windows Internet Explorer Time Scheduler or something... ... My cygwin guy at work (probably the best cygwin guy in the country) says you can side-load it. Cygwin does cron jobs. No more logging in daily to shuffle files a...
- Thu Jan 04, 2024 11:21 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42185
Re: Misc Map Changes Thread..for little glitches and annoyances...
I figure if we have over the top maps (eg. MassD) with Vehicles, why not with hand weapons. Brb replacing SSR with Steorra :lol: Tyrant might be a cool map to showcase the ut2 weapons................ Wherever you go, you are like the bringer of small fonts. A somewhat curious superpower.
Re: Wth
… sigh