Search found 3336 matches

by pooty
Fri Apr 19, 2024 9:39 am
Forum: Map Discussions
Topic: Map Development Process
Replies: 4
Views: 87

Re: Map Development Process

So after some thought and discussion we are going to stick to this process for all maps (even ones I make). I am going to pull some of the maps that don't fit what we want on the server. (OP spamfests). I think the Spammiest we will keep is AJY-Rando and Minus-KS rando, both are large enough (and lo...
by pooty
Fri Apr 19, 2024 9:24 am
Forum: Map Discussions
Topic: Perses and Chimera MAS
Replies: 10
Views: 49

Re: Perses and Chimera MAS

Yeah not sure how to code that as the PlayerStart, eg spawn points are all fixed in the map, and in ONS they are tied to the nearest node... -Intel... lets you see a radar of where enemy vehicles are located -Intel... has a camera like artillery but can't be shot down (no weapon, must communicate) -...
by pooty
Fri Apr 19, 2024 9:19 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 17
Views: 146

Re: Mass Destruction...

FR have you loaded up the map and tried it?
I haven't yet and curious if those observations are from just the comments or a map review?

I haven't loaded this on the server, since I want it to be reviewed first.
by pooty
Fri Apr 19, 2024 9:18 am
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 66
Views: 2031

Re: ONS-HomeSweetHome Randomizer

The server is devolving into RMD.
Please no. Seriously.
OP vehicles have their place but the paced, back and forth of ONS is lost with too many vehicles.
I have myself to blame as well.

But trying to play with a never ending stream of power vehicles is just MassD, SpamBox resurrected.
by pooty
Thu Apr 18, 2024 6:07 pm
Forum: Map Discussions
Topic: Perses and Chimera MAS
Replies: 10
Views: 49

Re: Perses and Chimera MAS

Its only usefulness is to be a retard magnet where the enemy spends all their time shooting it instead of a node due to its huge hp pool Its quite effect on DJY.... they shoot me in that and ignore the node. And yes, it'd get a complete review, damage, weapons, and weapon effects. Perses is cool be...
by pooty
Thu Apr 18, 2024 9:17 am
Forum: Map Discussions
Topic: Perses and Chimera MAS
Replies: 10
Views: 49

Perses and Chimera MAS

Spurred by the Hospitaler discussion: Perses: So this behemoth could also use a rework. I think it could be a fun vehicle with a few updates. (Including health reduction from 7500) It needs a damage review on the various missles: - Mercury Missles (and needs its own classes if it doesn't have them) ...
by pooty
Thu Apr 18, 2024 7:57 am
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 50096

Re: LinkVehicles 3.0

Yeah I can take a pass at buffing out the Hospitaler. Definitely buff up the link turrets, make them equal to a link tank I think. Need to think about it healing itself.. maybe the link turrets heal from opponents like the Vamp/Tick/Wraith/Odin, alternatively, since perhaps we consider the Hospitale...
by pooty
Thu Apr 18, 2024 7:44 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 17
Views: 146

Re: Mass Destruction...

Sounds good, should be interesting to try out.
by pooty
Wed Apr 17, 2024 4:51 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 142
Views: 5472

Re: Damage Reductions...

Increased the boost, its not quite as fast as normal bomber, but lasts longer. Some improved agility. And you can fire both guns on seperate timers (or both at once if you haven't fired). Sped up a bit the primary projectiles. This could be a bit of a monster against ground targets though capable on...
by pooty
Wed Apr 17, 2024 2:02 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 50096

Re: LinkVehicles 3.0

So I was thinking the Vampire tank is still pretty OP (Linker Madness aside) its vulnerable far away, but lethal close up to pretty much everything. I was thinking perhaps that fire damage (eg. from fire tanks, flame tanks, ifrits etc.) should do extra damage to Vampire Tank.