Search found 3331 matches
- Thu Apr 18, 2024 9:17 am
- Forum: Map Discussions
- Topic: Perses and Chimera MAS
- Replies: 0
- Views: 6
Perses and Chimera MAS
Spurred by the Hospitaler discussion: Perses: So this behemoth could also use a rework. I think it could be a fun vehicle with a few updates. (Including health reduction from 7500) It needs a damage review on the various missles: - Mercury Missles (and needs its own classes if it doesn't have them) ...
- Thu Apr 18, 2024 7:57 am
- Forum: Map Discussions
- Topic: LinkVehicles 3.0
- Replies: 187
- Views: 49973
Re: LinkVehicles 3.0
Yeah I can take a pass at buffing out the Hospitaler. Definitely buff up the link turrets, make them equal to a link tank I think. Need to think about it healing itself.. maybe the link turrets heal from opponents like the Vamp/Tick/Wraith/Odin, alternatively, since perhaps we consider the Hospitale...
- Thu Apr 18, 2024 7:44 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 12
- Views: 106
Re: Mass Destruction...
Sounds good, should be interesting to try out.
- Wed Apr 17, 2024 4:51 pm
- Forum: Map Discussions
- Topic: Damage Reductions...
- Replies: 142
- Views: 5398
Re: Damage Reductions...
Increased the boost, its not quite as fast as normal bomber, but lasts longer. Some improved agility. And you can fire both guns on seperate timers (or both at once if you haven't fired). Sped up a bit the primary projectiles. This could be a bit of a monster against ground targets though capable on...
- Wed Apr 17, 2024 2:02 pm
- Forum: Map Discussions
- Topic: LinkVehicles 3.0
- Replies: 187
- Views: 49973
Re: LinkVehicles 3.0
So I was thinking the Vampire tank is still pretty OP (Linker Madness aside) its vulnerable far away, but lethal close up to pretty much everything. I was thinking perhaps that fire damage (eg. from fire tanks, flame tanks, ifrits etc.) should do extra damage to Vampire Tank.
- Wed Apr 17, 2024 1:57 pm
- Forum: Map Discussions
- Topic: Damage Reductions...
- Replies: 142
- Views: 5398
Re: Damage Reductions...
I can tweak it up a bit. I'm good with making it a bit faster, agile vs. increasing damage.
That would make it so you could get close and blast with the primary (I've done it a few times..it works well like a wasp).
That would make it so you could get close and blast with the primary (I've done it a few times..it works well like a wasp).
- Wed Apr 17, 2024 7:30 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 12
- Views: 106
Re: Mass Destruction...
I agree even though I edited MassD big time.. at HSH Rando has seperation of rooms and isn't giant spam box -- which was kind of the intent with MassD anyway.
I think the Map itself is fine, but the vehicle loadout needs tweaked to be less OP and spammy.
As I said happy to yank it.
I think the Map itself is fine, but the vehicle loadout needs tweaked to be less OP and spammy.
As I said happy to yank it.
- Tue Apr 16, 2024 6:59 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 60
- Views: 1975
Re: ONS-HomeSweetHome Randomizer
I'll load it up and we can try it out.
- Tue Apr 16, 2024 6:57 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 12
- Views: 106
Re: Mass Destruction...
Is it fairly easy to take Rhamp's version and just plop the original vehicle load out into it? Depends how much changed, but its not too hard, mostly cut and place. If our players went to nodes, they wouldn't like this map either. But if you play this game for 'vehicle DM' then it's perfect. I wond...
- Tue Apr 16, 2024 6:55 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 60
- Views: 1975
Re: ONS-HomeSweetHome Randomizer
I'm also fixing those stupid flags at the flier node from getting shoved around Aww that was kind of fun. I do think that any randomizer needs a few fixed spawns for the power/key vehicles for sure. Also people need to learn how to use lightning guns against mechs. Yes, there's still plenty that do...