Search found 3354 matches

by pooty
Tue Apr 23, 2024 9:48 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 423

Re: Mass Destruction...

They shouldn't fly imo
And we can fix the tether to not lock on enemy vehicles..but not sure, its kind of a fun thing.

The do have the spin thing which kills players on foot which is fun.
by pooty
Tue Apr 23, 2024 9:11 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 29
Views: 1657

Re: Hospitaler 3.0

Yep. My problem is on dedicated only works fine with Listen server, even on the remote client, which is strange...since usually any replication stuff shows up there.... And Yeahhh I think having a Helix with that capability would be cool. We probably need to change the skins if we make a spawn capab...
by pooty
Mon Apr 22, 2024 9:56 pm
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 29
Views: 1657

Re: Hospitaler 3.0

I have this working now. I'll wait until Pooty finishes his fixes then I'll add this. Sweet. I won't get to it though until later this week as I am in Texas for work. Its mostly done what's checked into git, except the shield on/off is fubar'd on the server....not sure why most of the code is from ...
by pooty
Mon Apr 22, 2024 9:50 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 423

Re: Mass Destruction...

2 link scorpions by the EONS scorpions.
Really no reason to use the EONS scorps.. just use the link ones. The EONS main weapon is too weak.
not the super sonic bullshit ones.
Sounds like we just need to reduce the speed a bit.
by pooty
Sun Apr 21, 2024 7:17 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 29
Views: 1657

Re: Hospitaler 3.0

Yeah I'd wait. I refactored it a ton. There were two spellings of Hospitaler (Hospitilar) throughtout the code which was really annoying, plus for the link turrets it had a Link Tank to based them off which was unnecessary. What's in there now is pretty close to done, except the HospitalerShieldCann...
by pooty
Sat Apr 20, 2024 6:59 pm
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 29
Views: 1657

Re: Hospitaler 3.0

Fuck. The new version has some bug in it on the server. Reverted to the older version till I can fix it. Worked fine remote with listen server....

And 32-bit won't run dedicated on my machine now.... :roll: I can use 64-bit....what a pain.
by pooty
Sat Apr 20, 2024 6:28 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 423

Re: Mass Destruction...

I played it a bit offline.

I loaded it on the server as a TEST map. Its pretty cool with the terrain changes. Its worth a few playtests to refine.
by pooty
Sat Apr 20, 2024 6:17 pm
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 29
Views: 1657

Re: Hospitaler 3.0

Thinking about Rhamp’s comment about some vehicle from another game that’s basically a mobile spawn point, what about doing that with the Hospitaler? I could likely make something that spawned vehicles, but players are different, since the PlayerStarts are static on the map and I don't think you ca...
by pooty
Sat Apr 20, 2024 6:16 pm
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 29
Views: 1657

Re: Hospitaler 3.0

Major Updated Version on the server. - Gave it a bit more ground speed. - Main Cannon is unchanged. Not quite as potent(1800) as Tiamat (2000), but stock levi is 1000 - Twin Beams Unchanged -- they are pretty good as is 275 pts, lots of knockback. - Link Turrets - Upgraded. They are in between Link ...
by pooty
Sat Apr 20, 2024 5:59 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67748

Re: Misc Map Changes Thread..for little glitches and annoyances...

Updated the Odin, only change adjusted Damages, LG does full damage, LG Mech does 1/3 (so its a good counter to the LG mech).