Search found 4066 matches
- Mon Feb 10, 2025 8:18 am
- Forum: General
- Topic: Server down/
- Replies: 42
- Views: 4030
Re: Server down/
Duh. (face palms self).
- Sun Feb 09, 2025 5:27 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 615
- Views: 307818
Re: Misc Map Changes Thread..for little glitches and annoyances...
There's quite a bit there.... lots of older versions and plenty of other maps, quality is well across the board from half finished to playable.
Might be fun to grab the best dozen or so that we don't play and put them up to see...
Might be fun to grab the best dozen or so that we don't play and put them up to see...
- Sun Feb 09, 2025 5:24 pm
- Forum: General
- Topic: Server down/
- Replies: 42
- Views: 4030
Re: Server down/
I get different results running memstat when connected to the server, mine is showing Phys=4194303K/4194303K PageF(same) Virt 3135812k/4194176K memory load = 44% 32-bit client, LAA enabled connected to Main Server. Test Server is similar. Still be easier to reduce the Zounds. -tater, -fu can go righ...
- Sun Feb 09, 2025 3:56 pm
- Forum: General
- Topic: Server down/
- Replies: 42
- Views: 4030
Re: Server down/
So on test server all works fine when ZoundPacks are removed from ServerPackages (Zound.ini is default). So there's definitely some limit on sounds/textures/memory we are hitting... I don't think we need 892 Zounds. I tried applying the LAA patch to the server. NFO will not let us do it. I cannot re...
- Sun Feb 09, 2025 3:13 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 615
- Views: 307818
- Sun Feb 09, 2025 1:25 pm
- Forum: Map Discussions
- Topic: Unreal II Weapons..
- Replies: 14
- Views: 3786
Re: Unreal II Weapons..
Yes, thanks that appears to be the RC3 version that matches the GitHub. I tested them out locally and one oddity. The Next/Prev weapon doesn't work if there's a standard weapon in that slot. It basically only cycles through that slot and doesn't move on... Has anyone else tried these? Perhaps is som...
- Sun Feb 09, 2025 9:49 am
- Forum: General
- Topic: Server down/
- Replies: 42
- Views: 4030
Re: Server down
Ok so I removed WSVoting. (And OmniMapPreviews from ServerPackages). 1. Minus-Kitchesink-V28 loads fine. Put it in the all rotation. 2. Aliens2-v12 (2022 version) still hangs. kept it out of rotation. I'll test a bit more to see how much we have to remove.... Tried removing the big logo sound packag...
- Sun Feb 09, 2025 7:36 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 615
- Views: 307818
Re: Misc Map Changes Thread..for little glitches and annoyances...
Someone was talking about old MagicIsle edits being missing. I found V13 in a backup in the cache folder, dated 2016. I have them. I have all the old Omni 1.0 maps and then some. If anyone is interested let me know and I can put them up on the website (NFO claims we have unlimited space lol.) We di...
- Sun Feb 09, 2025 7:33 am
- Forum: General
- Topic: Server down/
- Replies: 42
- Views: 4030
Re: Server down/
The other problem is of course Zound, which is loading all those zounds, and the server intros all getting loaded as well (even if only one plays per map). So, if I read all this right, 1. We should remove WSVoting, as it takes a bunch of memory *and* causes other problems, like having to restart f...
- Fri Feb 07, 2025 10:46 am
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 76
- Views: 55458
Re: Torlan-LinkerMadness
We do have the WoE firechucker too. I'd have to check if the Vamp has the vulnerability set for those though...I set them for all the current fire vehicles.