Search found 3331 matches

by pooty
Thu Apr 18, 2024 9:17 am
Forum: Map Discussions
Topic: Perses and Chimera MAS
Replies: 4
Views: 24

Perses and Chimera MAS

Spurred by the Hospitaler discussion: Perses: So this behemoth could also use a rework. I think it could be a fun vehicle with a few updates. (Including health reduction from 7500) It needs a damage review on the various missles: - Mercury Missles (and needs its own classes if it doesn't have them) ...
by pooty
Thu Apr 18, 2024 7:57 am
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 49996

Re: LinkVehicles 3.0

Yeah I can take a pass at buffing out the Hospitaler. Definitely buff up the link turrets, make them equal to a link tank I think. Need to think about it healing itself.. maybe the link turrets heal from opponents like the Vamp/Tick/Wraith/Odin, alternatively, since perhaps we consider the Hospitale...
by pooty
Thu Apr 18, 2024 7:44 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 12
Views: 110

Re: Mass Destruction...

Sounds good, should be interesting to try out.
by pooty
Wed Apr 17, 2024 4:51 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 142
Views: 5410

Re: Damage Reductions...

Increased the boost, its not quite as fast as normal bomber, but lasts longer. Some improved agility. And you can fire both guns on seperate timers (or both at once if you haven't fired). Sped up a bit the primary projectiles. This could be a bit of a monster against ground targets though capable on...
by pooty
Wed Apr 17, 2024 2:02 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 49996

Re: LinkVehicles 3.0

So I was thinking the Vampire tank is still pretty OP (Linker Madness aside) its vulnerable far away, but lethal close up to pretty much everything. I was thinking perhaps that fire damage (eg. from fire tanks, flame tanks, ifrits etc.) should do extra damage to Vampire Tank.
by pooty
Wed Apr 17, 2024 1:57 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 142
Views: 5410

Re: Damage Reductions...

I can tweak it up a bit. I'm good with making it a bit faster, agile vs. increasing damage.
That would make it so you could get close and blast with the primary (I've done it a few times..it works well like a wasp).
by pooty
Wed Apr 17, 2024 7:30 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 12
Views: 110

Re: Mass Destruction...

I agree even though I edited MassD big time.. at HSH Rando has seperation of rooms and isn't giant spam box -- which was kind of the intent with MassD anyway.

I think the Map itself is fine, but the vehicle loadout needs tweaked to be less OP and spammy.
As I said happy to yank it.
by pooty
Tue Apr 16, 2024 6:59 pm
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 60
Views: 1977

Re: ONS-HomeSweetHome Randomizer

I'll load it up and we can try it out.
by pooty
Tue Apr 16, 2024 6:57 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 12
Views: 110

Re: Mass Destruction...

Is it fairly easy to take Rhamp's version and just plop the original vehicle load out into it? Depends how much changed, but its not too hard, mostly cut and place. If our players went to nodes, they wouldn't like this map either. But if you play this game for 'vehicle DM' then it's perfect. I wond...
by pooty
Tue Apr 16, 2024 6:55 pm
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 60
Views: 1977

Re: ONS-HomeSweetHome Randomizer

I'm also fixing those stupid flags at the flier node from getting shoved around Aww that was kind of fun. I do think that any randomizer needs a few fixed spawns for the power/key vehicles for sure. Also people need to learn how to use lightning guns against mechs. Yes, there's still plenty that do...