Search found 3676 matches

by pooty
Fri Sep 13, 2024 3:12 pm
Forum: General
Topic: How much manual team balancing should we do?
Replies: 16
Views: 3002

Re: How much manual team balancing should we do?

And I do still feel any manual balancing done now should *only* be done for joins/leaves, and even then only if it's really bad. I agree. But it happens often enough hard to really tell, during prime time there's plenty of joins/leaves. Lets figure out how to automate the mess and be done with it. ...
by pooty
Fri Sep 13, 2024 3:08 pm
Forum: Map Discussions
Topic: ONS-Tek Randomizer
Replies: 5
Views: 30

ONS-Tek Randomizer

Giving the map its own thread.

I agree with Snarf
And Tek... the node layout is busted imo. It will always be a stalemate with that layout. I got bored with the one-sided fist fight and left.
Maybe try some of the other link layouts I put in the original )o( version.
by pooty
Fri Sep 13, 2024 11:29 am
Forum: General
Topic: How much manual team balancing should we do?
Replies: 16
Views: 3002

Re: How much manual team balancing should we do?

Why not just make it automatic instead of having to manually call it? And I don’t think you need to worry about a timer on it if there’s a pph threshold that triggers it. Say the balance is off by 600-800 or more it just auto mini-shuffles the newest players, no need to call it manually. Yeah it co...
by pooty
Fri Sep 13, 2024 10:32 am
Forum: General
Topic: How much manual team balancing should we do?
Replies: 16
Views: 3002

Re: How much manual team balancing should we do?

Thanks, admins can reshuffle/trade, and players can type teams when the count is off by 2 It was pretty clear from the (limited) poll and discussion that manual balancing causes more issues than letting the server do it. Case in point last night, Enyo's team here: https://www.omnipotents.com/utstats...
by pooty
Fri Sep 13, 2024 9:51 am
Forum: Map Discussions
Topic: Crashes
Replies: 8
Views: 134

Re: Crashes

but omni benefits from the performance gain in the 64 bit version. Hmm strange, I don't see much gain in the 64bit version (i7 skylake, GTX 1080). Although I've spent zero time on optimizing any 64-bit settings. Default is 32, set it to 1. It doesn't do what you think it does. x2 there's a bunch of...
by pooty
Fri Sep 13, 2024 9:47 am
Forum: General
Topic: How much manual team balancing should we do?
Replies: 16
Views: 3002

Re: How much manual team balancing should we do?

So its pretty clear from the 6 votes to just let the server balance.... wish we had more votes. It was expressed last night by several that we need to adjust balancer for 'teams' and joins. As I have stated elsewhere 1. Current joins always go to a team with fewer players. 2. Even Teams new player g...
by pooty
Thu Sep 12, 2024 11:21 am
Forum: Map Discussions
Topic: ONS-MinusRhampedEdition
Replies: 28
Views: 7789

Re: ONS-MinusRhampedEdition

Loaded on the test server.

Definitely the 300,000 + static mesh triangles.

Is that from the Mothership in the middle? Maybe that needs to go, and just work on the buildings? I think I asked before but you'll need the antiportals.
by pooty
Thu Sep 12, 2024 8:56 am
Forum: General
Topic: Are we still in summer mode?
Replies: 7
Views: 170

Re: Are we still in summer mode?

I think Alf would be a better candidate than the two we've got...even if (sorry Snarf) we've got to give up the occasional cat. :)
by pooty
Thu Sep 12, 2024 8:54 am
Forum: Map Discussions
Topic: Crashes
Replies: 8
Views: 134

Re: Crashes

Yes if Turtle is spamming the log file it should be fixed. I'm not aware of us ever modding it though, so it would need to be rebuilt. Correct. We haven't ever changed it... so we'd have to rebuild and package it. And then edit every map with a Turtle. But since its in Tick, looks like it needs to ...
by pooty
Wed Sep 11, 2024 11:55 am
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 106
Views: 29300

Re: ONS-HomeSweetHome Randomizer

Then get rid of all other Drias except the classic one.
Which classic one? The original? Which really isn't like current Dria-Rando