Search found 3328 matches

by pooty
Wed Apr 17, 2024 4:51 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 142
Views: 5372

Re: Damage Reductions...

Increased the boost, its not quite as fast as normal bomber, but lasts longer. Some improved agility. And you can fire both guns on seperate timers (or both at once if you haven't fired). Sped up a bit the primary projectiles. This could be a bit of a monster against ground targets though capable on...
by pooty
Wed Apr 17, 2024 2:02 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 186
Views: 49940

Re: LinkVehicles 3.0

So I was thinking the Vampire tank is still pretty OP (Linker Madness aside) its vulnerable far away, but lethal close up to pretty much everything. I was thinking perhaps that fire damage (eg. from fire tanks, flame tanks, ifrits etc.) should do extra damage to Vampire Tank.
by pooty
Wed Apr 17, 2024 1:57 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 142
Views: 5372

Re: Damage Reductions...

I can tweak it up a bit. I'm good with making it a bit faster, agile vs. increasing damage.
That would make it so you could get close and blast with the primary (I've done it a few times..it works well like a wasp).
by pooty
Wed Apr 17, 2024 7:30 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 11
Views: 95

Re: Mass Destruction...

I agree even though I edited MassD big time.. at HSH Rando has seperation of rooms and isn't giant spam box -- which was kind of the intent with MassD anyway.

I think the Map itself is fine, but the vehicle loadout needs tweaked to be less OP and spammy.
As I said happy to yank it.
by pooty
Tue Apr 16, 2024 6:59 pm
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 60
Views: 1955

Re: ONS-HomeSweetHome Randomizer

I'll load it up and we can try it out.
by pooty
Tue Apr 16, 2024 6:57 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 11
Views: 95

Re: Mass Destruction...

Is it fairly easy to take Rhamp's version and just plop the original vehicle load out into it? Depends how much changed, but its not too hard, mostly cut and place. If our players went to nodes, they wouldn't like this map either. But if you play this game for 'vehicle DM' then it's perfect. I wond...
by pooty
Tue Apr 16, 2024 6:55 pm
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 60
Views: 1955

Re: ONS-HomeSweetHome Randomizer

I'm also fixing those stupid flags at the flier node from getting shoved around Aww that was kind of fun. I do think that any randomizer needs a few fixed spawns for the power/key vehicles for sure. Also people need to learn how to use lightning guns against mechs. Yes, there's still plenty that do...
by pooty
Tue Apr 16, 2024 6:53 pm
Forum: Map Discussions
Topic: Damage Reductions...
Replies: 142
Views: 5372

Re: Damage Reductions...

s plasma weapon doesn't do enough damage If the entire burst hits a vehicle it does 315 pts... enough to kill most any raptor. That one shot, even though it only gets 1 per second is more damage per second than a WaspII (218) or Falcon (200) or Predator (158) Its rail gun does 228 pts. what if the ...
by pooty
Tue Apr 16, 2024 11:24 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 11
Views: 95

Mass Destruction...

In the interest of removing spammy OP maps, should this one get pulled until it can be toned a bit or is it ok?
by pooty
Tue Apr 16, 2024 11:22 am
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 60
Views: 1955

Re: ONS-HomeSweetHome Randomizer

Pulled the map until it can be further refined per admin consensus.

Rhamp, happy to work on tweaking it a bit more with you.. I think there's great potential here, just need to tone it down a bit more.
I like the vents, and the overall idea... but we want to reduce the OP spammy maps.