Search found 731 matches

by pooty
Mon Jan 17, 2022 9:40 am
Forum: Map Discussions
Topic: EvenMatchOmni
Replies: 3
Views: 42

Re: EvenMatchOmni

Probably why it wasn't implemented, it only works after a mulligan because there's new scores... when the mulligan hits, it usually does decent job reshuffling. But say one team misses the mulligan by a few seconds, now we could force it. Or when one team is clearly sandbagging...
by pooty
Sun Jan 16, 2022 10:29 pm
Forum: Map Discussions
Topic: EvenMatchOmni
Replies: 3
Views: 42

Re: EvenMatchOmni

Nice. I think we probably want that. The other thing I think we want is to able to force a reshuffle_teams() at admin command. We just need the code to allow admins to do that within even match. Like a manual mulligan, at times the admins can tell teams are fubar'd and it'd be nice to just get a do ...
by pooty
Sun Jan 16, 2022 10:27 pm
Forum: Map Discussions
Topic: Moar mech maps pls
Replies: 2
Views: 20

Re: Moar mech maps pls

Mech are also on ArcticRandomizer and DriaRandomizer and Torlan Mechs. I am open to suggestions for other maps with Mechs.
I was thinking it needs to be one that's fairly open, as they are pretty tall and need room to spawn.
by pooty
Sun Jan 16, 2022 2:20 pm
Forum: Map Discussions
Topic: Nephthys
Replies: 21
Views: 2114

Re: Nephthys

On the server.
by pooty
Sun Jan 16, 2022 11:09 am
Forum: Map Discussions
Topic: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor
Replies: 39
Views: 3154

Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

So the fireball incindary is changed (see below) and its on the server. Please provide any feedback. Playing yesterday I think its less powerful than it was previously, and its not all together a bad thing...as its still pretty powerful. Seems to be more consistent now though. And don't discount the...
by pooty
Sun Jan 16, 2022 11:05 am
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 107
Views: 11252

Re: General Map Announcement Thread

CSLinkNuke 1.5 - https://www.omnipotents.com/forums/viewtopic.php?p=2658&sid=9cb2ef763eb0897b6b8cb816b6be5b1c#p2658 CSNepthys 1.1 - https://www.omnipotents.com/forums/viewtopic.php?p=2661&sid=dd0173c49d9a43b25e701ddb3349ffcb#p2661 ONS-MagicIsle-)o(-2017-V2 - Fixed 3/10 wall fall glitch. Sli...
by pooty
Sun Jan 16, 2022 11:04 am
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 35
Views: 5752

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

On Server. Here's what I set in the .ini [CSLinkNuke.MutUseLinkNuke] [CSLinkNuke.MutUseLinkNuke] bHealNodes=True NodeHealRate=150 NodeHealDuration=5.000000 bHealPlayers=True PlayerHealRate=15 PlayerHealDuration=5.000000 PlayerHealMax=199 bHealVehicles=True VehicleHealRate=130 VehicleHealDuration=5.0...
by pooty
Sun Jan 16, 2022 12:26 am
Forum: General
Topic: ALL PLEASE READ: Possible cheat/hacks...
Replies: 14
Views: 128

Re: ALL PLEASE READ: Possible cheat/hacks...

The only way to really differentiate the two is if there is a pattern being established. Correct. We've identified several patterns, and have several videos of it. We will be comparing server side video and client side...this can show a lag switch. We don't want to witch hunt, but lots of complaint...
by pooty
Sat Jan 15, 2022 2:03 pm
Forum: Map Discussions
Topic: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor
Replies: 39
Views: 3154

Re: Fire Vehicles...Fire Tank, Fire Manta, Fire Raptor

We will have to try it now, as the logic is a bit different. But much of the vehicle/person damage comes from setting them on fire via a "Burner" inventory item. Nodes can't have inventory, so they won't get a burner. However, it also creates a flame napalm glob basically a burner actor an...
by pooty
Sat Jan 15, 2022 1:12 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 41
Views: 433

Re: LinkVehicles 3.0

Yes, except I don't think the original Link Tank has link stacking..I think that was added on later variations, hence the reason to clean them up and make them consistent.

But generally when the links stack, better to link the link tank/bager than the other way around.