Search found 3681 matches
- Sun Sep 15, 2024 11:33 am
- Forum: Map Discussions
- Topic: General Map Announcement Thread
- Replies: 237
- Views: 125374
Re: General Map Announcement Thread
Updated the most popular randomizers with new Turtle: ONS-ArcticJunkYard-)o(-Randomizer-V26.ut2 ONS-DesertJunkYard-TMU-Randomizer-V14.ut2 ONS-Dria-Randomizer-V24.ut2 ONS-ForestJunkYard-)o(-Randomizer-V3.ut2 ONS-Valarna-Randomizer-V8.ut2 ONS-Minus-KitchenSink-Randomizer-V27.ut2 - Got the new Turtle a...
- Sun Sep 15, 2024 7:39 am
- Forum: Map Discussions
- Topic: ONS-Tek Randomizer
- Replies: 8
- Views: 178
Re: ONS-Tek Randomizer
Yeah one thing I've been thinking is that node layout should try to force most of the "battle" in the middle of the map. Cutoffs there, and depending on map size, you typically get one / two primaries that just connect to one secondary node. It also depends on how far the nodes are, the mi...
- Sun Sep 15, 2024 7:36 am
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 22
- Views: 3324
Re: How much manual team balancing should we do?
But if snarf and pooty are intentional about automating the join/leave balancing, I’m sure they’ll work any such bug out. Yes its needed. Last night was particularly bad with joins/leaves: https://www.omnipotents.com/utstats2/matchstats.php?match=268 Sanka and I ran the table. Azazel did a rage qui...
- Sat Sep 14, 2024 7:19 am
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 22
- Views: 3324
Re: How much manual team balancing should we do?
And the balancer is pointless without accounting for joins/leaves. Agreed. If there's no joins/leaves, usually matches are pretty balanced, sure there's the odd duck, but for the most part it works. I'll write up what I think it needs, most of its below. I think it should automatically check say ev...
- Sat Sep 14, 2024 7:17 am
- Forum: Map Discussions
- Topic: ONS-Tek Randomizer
- Replies: 8
- Views: 178
Re: ONS-Tek Randomizer
Makes it incredibly hard to come back having to take out 2 nodes to lock it. MTMU-KS comes to mind. ;) I'll remove those when I next edit. But I think you'll find plenty of maps with 2 nodes to primary (Volcano. Dria.) The one that sucks on Minus had three 3.6.11 to lock 5. I just depends too on ho...
- Fri Sep 13, 2024 3:12 pm
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 22
- Views: 3324
Re: How much manual team balancing should we do?
And I do still feel any manual balancing done now should *only* be done for joins/leaves, and even then only if it's really bad. I agree. But it happens often enough hard to really tell, during prime time there's plenty of joins/leaves. Lets figure out how to automate the mess and be done with it. ...
- Fri Sep 13, 2024 3:08 pm
- Forum: Map Discussions
- Topic: ONS-Tek Randomizer
- Replies: 8
- Views: 178
ONS-Tek Randomizer
Giving the map its own thread.
I agree with Snarf
I agree with Snarf
Maybe try some of the other link layouts I put in the original )o( version.And Tek... the node layout is busted imo. It will always be a stalemate with that layout. I got bored with the one-sided fist fight and left.
- Fri Sep 13, 2024 11:29 am
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 22
- Views: 3324
Re: How much manual team balancing should we do?
Why not just make it automatic instead of having to manually call it? And I don’t think you need to worry about a timer on it if there’s a pph threshold that triggers it. Say the balance is off by 600-800 or more it just auto mini-shuffles the newest players, no need to call it manually. Yeah it co...
- Fri Sep 13, 2024 10:32 am
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 22
- Views: 3324
Re: How much manual team balancing should we do?
Thanks, admins can reshuffle/trade, and players can type teams when the count is off by 2 It was pretty clear from the (limited) poll and discussion that manual balancing causes more issues than letting the server do it. Case in point last night, Enyo's team here: https://www.omnipotents.com/utstats...
- Fri Sep 13, 2024 9:51 am
- Forum: Map Discussions
- Topic: Crashes
- Replies: 8
- Views: 247
Re: Crashes
but omni benefits from the performance gain in the 64 bit version. Hmm strange, I don't see much gain in the 64bit version (i7 skylake, GTX 1080). Although I've spent zero time on optimizing any 64-bit settings. Default is 32, set it to 1. It doesn't do what you think it does. x2 there's a bunch of...