Search found 3681 matches

by pooty
Sun Sep 15, 2024 11:33 am
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 237
Views: 125374

Re: General Map Announcement Thread

Updated the most popular randomizers with new Turtle: ONS-ArcticJunkYard-)o(-Randomizer-V26.ut2 ONS-DesertJunkYard-TMU-Randomizer-V14.ut2 ONS-Dria-Randomizer-V24.ut2 ONS-ForestJunkYard-)o(-Randomizer-V3.ut2 ONS-Valarna-Randomizer-V8.ut2 ONS-Minus-KitchenSink-Randomizer-V27.ut2 - Got the new Turtle a...
by pooty
Sun Sep 15, 2024 7:39 am
Forum: Map Discussions
Topic: ONS-Tek Randomizer
Replies: 8
Views: 178

Re: ONS-Tek Randomizer

Yeah one thing I've been thinking is that node layout should try to force most of the "battle" in the middle of the map. Cutoffs there, and depending on map size, you typically get one / two primaries that just connect to one secondary node. It also depends on how far the nodes are, the mi...
by pooty
Sun Sep 15, 2024 7:36 am
Forum: General
Topic: How much manual team balancing should we do?
Replies: 22
Views: 3324

Re: How much manual team balancing should we do?

But if snarf and pooty are intentional about automating the join/leave balancing, I’m sure they’ll work any such bug out. Yes its needed. Last night was particularly bad with joins/leaves: https://www.omnipotents.com/utstats2/matchstats.php?match=268 Sanka and I ran the table. Azazel did a rage qui...
by pooty
Sat Sep 14, 2024 7:19 am
Forum: General
Topic: How much manual team balancing should we do?
Replies: 22
Views: 3324

Re: How much manual team balancing should we do?

And the balancer is pointless without accounting for joins/leaves. Agreed. If there's no joins/leaves, usually matches are pretty balanced, sure there's the odd duck, but for the most part it works. I'll write up what I think it needs, most of its below. I think it should automatically check say ev...
by pooty
Sat Sep 14, 2024 7:17 am
Forum: Map Discussions
Topic: ONS-Tek Randomizer
Replies: 8
Views: 178

Re: ONS-Tek Randomizer

Makes it incredibly hard to come back having to take out 2 nodes to lock it. MTMU-KS comes to mind. ;) I'll remove those when I next edit. But I think you'll find plenty of maps with 2 nodes to primary (Volcano. Dria.) The one that sucks on Minus had three 3.6.11 to lock 5. I just depends too on ho...
by pooty
Fri Sep 13, 2024 3:12 pm
Forum: General
Topic: How much manual team balancing should we do?
Replies: 22
Views: 3324

Re: How much manual team balancing should we do?

And I do still feel any manual balancing done now should *only* be done for joins/leaves, and even then only if it's really bad. I agree. But it happens often enough hard to really tell, during prime time there's plenty of joins/leaves. Lets figure out how to automate the mess and be done with it. ...
by pooty
Fri Sep 13, 2024 3:08 pm
Forum: Map Discussions
Topic: ONS-Tek Randomizer
Replies: 8
Views: 178

ONS-Tek Randomizer

Giving the map its own thread.

I agree with Snarf
And Tek... the node layout is busted imo. It will always be a stalemate with that layout. I got bored with the one-sided fist fight and left.
Maybe try some of the other link layouts I put in the original )o( version.
by pooty
Fri Sep 13, 2024 11:29 am
Forum: General
Topic: How much manual team balancing should we do?
Replies: 22
Views: 3324

Re: How much manual team balancing should we do?

Why not just make it automatic instead of having to manually call it? And I don’t think you need to worry about a timer on it if there’s a pph threshold that triggers it. Say the balance is off by 600-800 or more it just auto mini-shuffles the newest players, no need to call it manually. Yeah it co...
by pooty
Fri Sep 13, 2024 10:32 am
Forum: General
Topic: How much manual team balancing should we do?
Replies: 22
Views: 3324

Re: How much manual team balancing should we do?

Thanks, admins can reshuffle/trade, and players can type teams when the count is off by 2 It was pretty clear from the (limited) poll and discussion that manual balancing causes more issues than letting the server do it. Case in point last night, Enyo's team here: https://www.omnipotents.com/utstats...
by pooty
Fri Sep 13, 2024 9:51 am
Forum: Map Discussions
Topic: Crashes
Replies: 8
Views: 247

Re: Crashes

but omni benefits from the performance gain in the 64 bit version. Hmm strange, I don't see much gain in the 64bit version (i7 skylake, GTX 1080). Although I've spent zero time on optimizing any 64-bit settings. Default is 32, set it to 1. It doesn't do what you think it does. x2 there's a bunch of...