Search found 108 matches

by McLovin
Thu Dec 02, 2021 1:04 pm
Forum: Map Discussions
Topic: CSMech 1.0
Replies: 41
Views: 864

Re: CSMech 1.0

Enyo wrote: Thu Dec 02, 2021 10:45 am I just had a dreadful thought... a Mino Mech
Or a Kraken Mech, gotta keep Termi happy. Any of these mechs fly yet?
by McLovin
Thu Dec 02, 2021 1:01 pm
Forum: Map Discussions
Topic: Maps are too big
Replies: 13
Views: 84

Re: Maps are too big

Enyo wrote: Thu Dec 02, 2021 11:01 am ...
I think there's a lot of OMNI players that would like to play on our server earlier than 9PM too, but nobody ever wants to be the first one on.
I'm on every day at 1630 PM MST.
by McLovin
Thu Dec 02, 2021 1:00 pm
Forum: Introduce Yourself...
Topic: OLD Players
Replies: 38
Views: 1244

Re: OLD Players

captainsnarf wrote: Thu Dec 02, 2021 10:40 am The latest loadout map is a bit too much and breaks the game. ...
Maybe split the loadout map into 2 maps?
by McLovin
Wed Dec 01, 2021 4:59 pm
Forum: Map Discussions
Topic: Maps are too big
Replies: 13
Views: 84

Re: Maps are too big

This was a fun small map that I remember. This is from DW's SpamVikings server. Is there a public domain version available we could get? https://i.imgur.com/agy8cdw.png There is another map that is small that I remember, but I haven't found it anywhere yet. It was a flat 2D square fenced in area wit...
by McLovin
Sun Nov 21, 2021 2:45 pm
Forum: General
Topic: What should I download/cache? Maps/System Files..
Replies: 2
Views: 102

Re: What should I download/cache? Maps/System Files..

Is this ok to do?

I put this in my UT204.ini file:
PurgeCacheDays=0

I do this because the default is set to 30 days I think. It was always downloading the same version of the same maps after 30 days. Is this bad to do with all the changes that are happening these days?
by McLovin
Sun Nov 21, 2021 11:01 am
Forum: Map Discussions
Topic: Vehicle Development guidelines....
Replies: 4
Views: 94

Re: Vehicle Development guidelines....

It might be more than any one is willing, but with 3 developers, I'd suggest peer code reviews. I'm sure there are plenty of on-line free tools available to do this with. At work we have small teams of developers, 3 at most many times. I'm always grateful for a 2nd set of eyes looking at my code bef...
by McLovin
Sun Nov 21, 2021 10:55 am
Forum: General
Topic: I propose a new rule:
Replies: 13
Views: 278

Re: I propose a new rule:

Definitely being an ass. I get the frustration level one can get with their team. Whether it's justified or sheer emotional over-charge, I've been there several times. I usually rage-quit ala GTKY style and leave. Maybe a parting vocal showing my displeasure with my team. Hanging around and furtheri...
by McLovin
Mon Nov 15, 2021 10:56 am
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 64
Views: 7422

Re: General Map Announcement Thread

11/15/2021 ONS-MasterBath-Ren)o(vation-v4 - Added some soap to keep the ion from sitting on the teleporter spawn points at the top of the bridge. Too many people just camp up there and no way to get there if the vehicle autokills you on the teleport spawn. Good call and good riddance, F'n spammers,...
by McLovin
Sun Nov 14, 2021 1:26 pm
Forum: General
Topic: Map Replay Limit
Replies: 35
Views: 2518

Re: Map Replay Limit

... when there was a spirited political discussion (it stayed civil mostly), and no one voted and we had to play All-Fall-Down which most complained about -- but they didn't vote lol. ... That's funny, serves them right, LOL ... Some complained they wanted it removed because it sucks. ... Bunch of ...
by McLovin
Fri Nov 12, 2021 2:33 pm
Forum: General
Topic: Map Replay Limit
Replies: 35
Views: 2518

Re: Map Replay Limit

... I do think the long list of maps is partly to blame people seem to not want to scroll. ... Lazy people are the reason people seem to not want to scroll, not the list. And for gawd's sake, don't delete maps to make the list shorter for the lazy people. Ya bunch of book burning Nazi's. It's proba...