Search found 1022 matches

by Enyo
Tue May 28, 2024 1:18 pm
Forum: Map Discussions
Topic: Map list schedule
Replies: 18
Views: 169

Re: Map list schedule

There's a balance to playing the same 6 maps over and over again vs. playing other maps for variety, and also for revising those maps to make them better -- you might even find a new favorite! It was quite a bit of fun the other day playing a bunch of stuff we don't play often with a bunch of playe...
by Enyo
Tue May 28, 2024 1:15 pm
Forum: Map Discussions
Topic: Map list schedule
Replies: 18
Views: 169

Re: Map list schedule

ankeedo wrote: Mon May 27, 2024 7:06 pm I wish to know the reason behind the goal of blocking the favorite maps of the majority of players.
captainsnarf wrote: Mon May 27, 2024 8:47 pm Maybe we lose you, but keep Rhamp. Maybe that's worth it, maybe not.
Worth it!
by Enyo
Tue May 28, 2024 1:13 pm
Forum: Map Discussions
Topic: ONS-HomeSweetHome Randomizer
Replies: 73
Views: 3545

Re: ONS-HomeSweetHome Randomizer

This is a problem often with many of the randomizers -- you can't control exactly what you get... if you get a better mix at a node, even with the points system, it can make the map difficult to take back. Well that’s part of what makes it a randomizer isn't it? If you want to make sure there’s alw...
by Enyo
Sun May 26, 2024 7:45 pm
Forum: Map Discussions
Topic: Map list schedule
Replies: 18
Views: 169

Re: Map list schedule

ankeedo wrote: Sun May 26, 2024 6:01 pm There is an easier way to kill this server: POWER OFF.
How about actually make an attempt to adapt your play to maps that don’t rely on relentlessly spamming shit with a mino?
by Enyo
Wed May 22, 2024 2:20 pm
Forum: General
Topic: Updated Server Rule Excessive Cheating Accusations
Replies: 32
Views: 2561

Re: Updated Server Rule Excessive Cheating Accusations

Zero chance of anyone conclusively catching anything with the tools available here. But in literally every other arena, there are tens of thousands of them. Complete denial to pretend otherwise. There are now multitudes of free and inexpensive AI aim assist tools available that are virtually undete...
by Enyo
Tue May 21, 2024 6:28 pm
Forum: Map Discussions
Topic: ONS-Spiffingrad
Replies: 7
Views: 78

Re: ONS-Spiffingrad

What I'd want to avoid is adding them to all maps and turning it into a UMD server 100% agree… just thought it would be nice to mix things up a bit on specific maps like Spiffingrad, especially since there’s no shock or lg on it. We could always dial back the amount of damage the shotgun and GL80 d...
by Enyo
Tue May 21, 2024 1:55 pm
Forum: Map Discussions
Topic: ONS-Spiffingrad
Replies: 7
Views: 78

Re: ONS-Spiffingrad

I like the idea of adding some different weapons to this map. Can’t remember the name of the mod with them, but the Binelli Shotgun and GLR80 Grenade Launcher would be fun additions. Especially since there’s no shock rifle or LG. The Binelli is super deadly, it’s hitscan and can hit pretty far away,...
by Enyo
Tue May 21, 2024 9:24 am
Forum: General
Topic: Post-Match Banter Here
Replies: 285
Views: 48795

Re: Post-Match Banter Here

I think on the latest version of tricky, needs some vehicle tweaks: Remove stingray (tank manta), Remove GoliathII (it shoots across the map and you can't kill it easily). I think keeping it Scorps and Trucks, and a core pali, and maybe the regular goliaths would be ok. If you remove the Stingray, ...
by Enyo
Sun May 19, 2024 10:16 am
Forum: General
Topic: Post-Match Banter Here
Replies: 285
Views: 48795

Re: Post-Match Banter Here

YEAAAHHHHHHHHHH wrote: Sat May 18, 2024 10:15 pm If you don't start quickly then it's game over.
Yep, and I’ve always said this about Onslaught in general, regardless the map: it’s a race.
by Enyo
Fri May 17, 2024 12:39 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 472
Views: 74997

Re: Misc Map Changes Thread..for little glitches and annoyances...

Yeah I get that, but I think this is different. I havent gotten a chance to test it out, but I had it on a node where I felt like it hit and didn't do anything, like perhaps the emitter/effect showed but the actual trace/hurt radius isn't matching. That's the damage falloff. That’s not what he was ...