Search found 988 matches

by Enyo
Thu Apr 25, 2024 6:21 pm
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 33
Views: 1708

Re: Hospitaler 3.0

captainsnarf wrote: Wed Apr 24, 2024 9:02 pm I finally got this working on a dedicated server. It only took rewriting everything from scratch :cry: :lol: There is still work to do on some edge cases but hopefully we can have something this weekend.
I knew you pro developers couldn't resist a challenge!
by Enyo
Thu Apr 25, 2024 6:16 pm
Forum: Map Discussions
Topic: Torlan-LinkerMadness
Replies: 11
Views: 39

Re: Torlan-LinkerMadness

I'm with snarf on this, the Omega doesn't belong on this map. And Rhamp, I get your point too but even long time decent/average players, not even stains, are often oblivious to the map and don't use the Omega as effectively as it could be. We had that going on last night. Two link flyers would be pr...
by Enyo
Tue Apr 23, 2024 5:45 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 460

Re: Mass Destruction...

They'd still be able to tether to allies. That way they can still zoom around tethered to an allied flier, but the enemies can counter that by shooting down that flier. Being able to tether to an enemy flier and harass them the entire game is annoying as hell to deal with. Ah, gotcha, makes sense. ...
by Enyo
Tue Apr 23, 2024 3:00 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 460

Re: Mass Destruction...

Rhamp wrote: Tue Apr 23, 2024 1:46 pm If the op boards' speed is reduced and its ability to tether to enemies is removed, it would be fine.
Wouldn't that essentially turn them into regular hover boards? :?:
by Enyo
Mon Apr 22, 2024 1:09 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 460

Re: Mass Destruction...

I think it might be fine with the LG added back in and the regular hoverboards too. I do like the terrain better than flat ground, but not sure about the node layout yet. Not a fan of having 4 nodes to core through the middle and only 3 on the outsides. Plus those cutoffs are lopsided, maybe connect...
by Enyo
Sun Apr 21, 2024 1:58 pm
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 33
Views: 1708

Re: Hospitaler 3.0

Once the new hospitalizer is working as intended, I am interested to see a map where the only respawn points are at the core and the hospitalizers, with the nodes not having any. The nodes could have vehicles, but your team would have to coordinate the logistics of getting a hospitalizer to that no...
by Enyo
Sat Apr 20, 2024 4:20 pm
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 460

Re: Mass Destruction...

How about just changing the trick boards to regular hover boards. The trick boards can basically fly, and it’s not only hard to hit them but almost impossible to even see them.
by Enyo
Sat Apr 20, 2024 11:00 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 33
Views: 1708

Re: Hospitaler 3.0

Thinking about Rhamp’s comment about some vehicle from another game that’s basically a mobile spawn point, what about doing that with the Hospitaler? Wherever it is on the map you can spawn there. That would add some usefulness to it without adding extra damage or healing powers. Although it does ne...
by Enyo
Sat Apr 20, 2024 12:28 am
Forum: Map Discussions
Topic: Hospitaler 3.0
Replies: 33
Views: 1708

Re: Hospitaler 3.0

I still feel like the hospitalizer link turrets should heal itself while healing an ally. We already have the vamp tank, tick scorpion, lampery being offensive link vehicles that heal off of attacking, so it would be nice to have a support link vehicle that heals off of supporting. Just imagine the...
by Enyo
Sat Apr 20, 2024 12:22 am
Forum: Map Discussions
Topic: Mass Destruction...
Replies: 46
Views: 460

Re: Mass Destruction...

FuriousRabbit wrote: Fri Apr 19, 2024 11:21 pm It baffles me that some here complain that a single person can ru(i)n a map with the mino when clearly the same thing can happen with those Mechs... which are even less accessible.
Careful Furious, you’re starting to sound like me. :o