Search found 1121 matches
- Fri Sep 13, 2024 4:47 pm
- Forum: Map Discussions
- Topic: ONS-Tek Randomizer
- Replies: 5
- Views: 31
Re: ONS-Tek Randomizer
V2-TEST updated on the google drive https://drive.google.com/file/d/18MwAx1PPGhCSdsAAH4UXA7tYL20Wij8t/view?usp=sharing Changes (in addition to the ones mentioned in the updating old maps thread): -Added all the original link setups to the randomizer and added an additional one that has 3 lanes with...
- Fri Sep 13, 2024 4:16 pm
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 16
- Views: 3004
Re: How much manual team balancing should we do?
And I so like the rule "Just play on the team server puts you on" Sometimes you're the bug, sometimes you're the windshield. The balancer itself violates that, lol. If there's going to be a balancer, it should work as well as we possibly know how to make it, which means updating it to aut...
- Fri Sep 13, 2024 1:20 pm
- Forum: Map Discussions
- Topic: ONS-Tek Randomizer
- Replies: 5
- Views: 31
Re: How much manual team balancing should we do?
And Tek... the node layout is busted imo. It will always be a stalemate with that layout. I got bored with the one-sided fist fight and left. Agreed. I like the updated vehicle mix, but the node layout needs fixing. There’s no incentive to go to one side when the node on the opposite side cuts ever...
- Fri Sep 13, 2024 10:52 am
- Forum: General
- Topic: How much manual team balancing should we do?
- Replies: 16
- Views: 3004
Re: How much manual team balancing should we do?
Yes to the mini-shuffle, that would keep players like Xexx from accusing us of rigging a match, and then himself trying to cheat the system in order to rig more wins for himself. What a douche. Why not just make it automatic instead of having to manually call it? And I don’t think you need to worry ...
- Thu Sep 12, 2024 2:16 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 106
- Views: 29300
Re: ONS-HomeSweetHome Randomizer
Then get rid of all other Drias except the classic one. Which classic one? The original? Which really isn't like current Dria-Rando Yeah, the old Omni version where the Dragon and Mino are the two most powerful vehicles. Just the good old non-randomizer lopsided terrain version. The symmetric versi...
- Thu Sep 12, 2024 2:09 pm
- Forum: General
- Topic: Post-Match Banter Here
- Replies: 307
- Views: 108464
Re: Post-Match Banter Here
Is he supposed to keep linking me, since my double damage plus a linker would be even more powerful? Regardless of double damage, ALWAYS ALWAYS ALWAYS keep linking. Same is true on Tanks a Lot... you'll get 2 or 3 guys linking you while you link the middle node, but when an enemy jumps down there e...
- Thu Sep 12, 2024 2:01 pm
- Forum: General
- Topic: Are we still in summer mode?
- Replies: 7
- Views: 170
Re: Are we still in summer mode?
snarf sandwich!
- Tue Sep 10, 2024 3:28 pm
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 28
- Views: 7789
Re: ONS-MinusRhampedEdition
The buildings also don't completely vanish into thin air when they get destroyed, they collapse spectacularly with particle effects and everything. They leave behind a pile of rubble and other various debris, providing partial cover. Sounds cool if you can get it to work! If it doesn't play like cr...
- Tue Sep 10, 2024 8:19 am
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 28
- Views: 7789
Re: ONS-MinusRhampedEdition
Ok, don’t realize the buildings exploded. But didn’t pooty say this map caused major drops in fps? Sounds interesting but not sure it sounds playable yet.
- Mon Sep 09, 2024 2:42 pm
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 28
- Views: 7789
Re: ONS-MinusRhampedEdition
Did this ever get loaded on the test server? I'm curious to see how it would perform since the main server was able to handle minus-spammeup, and I lagged way worse on spammeup than I did on this map. I'm baffled... you piss and moan about MTMU being played too much and now you've Rhamped a version...