Search found 1201 matches

by Enyo
Mon Jan 13, 2025 5:29 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 561
Views: 285736

Re: Misc Map Changes Thread..for little glitches and annoyances...

So I tweaked the Heavy Tank slightly. I did reduce the fire rate and damage SLIGHTLY on the turret. Not going to reduce it further. Thanks… I think the speed plus knock back is what made it so annoying and devastating to flyers. While tanks should be able to defend against flyers, this thing is rea...
by Enyo
Mon Jan 13, 2025 5:25 pm
Forum: Map Discussions
Topic: Perses and Chimera MAS
Replies: 41
Views: 17626

Re: Perses and Chimera MAS

But it also has something called MaxLockRange which is (yikes) 30000. And should be set to say 15000 (Avril range). I'll try it and see. Edit. On the server. 15000 is a long way, not sure if anyone will notice. Keep in mind the Hurricane missiles move slower than an Avril and you can easily break t...
by Enyo
Mon Jan 13, 2025 5:21 pm
Forum: General
Topic: Learning to Play Better
Replies: 18
Views: 1327

Re: Learning to Play Better

Can we move the crosshairs discussion to a new thread? Really don’t want to muddy this one up with stuff that doesn’t really relate to helping noobs. Besides, I don’t have the issue mentioned with the Mantis or any crosshairs with hitscan vehicle weapons. Mine seem to be just about dead center, or a...
by Enyo
Mon Jan 13, 2025 12:15 am
Forum: Map Discussions
Topic: Spammy Maps...
Replies: 15
Views: 946

Re: Spammy Maps...

I think with HSH the issue is that there is only one lane for ground vehicles to push. The vents solved the issues with the fliers, as there is a lot of flier play involving the vents and side nodes. One major thing you need to fix on HSH is remove the double damage, keg and shield from the lights ...
by Enyo
Sun Jan 12, 2025 11:59 pm
Forum: Map Discussions
Topic: Q-36 Space Modulator
Replies: 117
Views: 36458

Re: Q-36 Space Modulator

If not, we probably should make a vehicle compendium... and put a link to it in game like the buttons for forum/discord.. its a bit to write up.. most of it is in our heads or scattered across the various threads here.... Maybe we need to hire docs person.... :D If we could give ChatGPT access to t...
by Enyo
Sun Jan 12, 2025 11:55 am
Forum: Map Discussions
Topic: Q-36 Space Modulator
Replies: 117
Views: 36458

Re: Q-36 Space Modulator

wail-opentournament wrote: Sun Jan 12, 2025 8:29 am The real problem here is even if you did that it's still text, only 0.1% of people will bother to read anything.
That’s a bigger societal problem that simply gets reflected in UT. Intelligent and motivated players are an accurate subsampling of society at large.
by Enyo
Sat Jan 11, 2025 7:42 pm
Forum: General
Topic: Learning to Play Better
Replies: 18
Views: 1327

Re: Learning to Play Better

Sorry Sanka, but your comment was not contributing to the discussion, thus the deletion. While he may have been trolling there are a lot of new players that might find this thread helpful.
by Enyo
Sat Jan 11, 2025 11:01 am
Forum: Map Discussions
Topic: Torlan-LinkerMadness
Replies: 71
Views: 45163

Re: Torlan-LinkerMadness

Something else about this map I just thought about is the spawns at the nodes. The only thing I ever get in at the nodes is the Link tank on the corner nodes, solely to keep it linked while my team kills the other one. Or, the Link Badger in the middle, but it dies super easy on this map. There’s ju...
by Enyo
Sat Jan 11, 2025 10:53 am
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 40
Views: 30395

Re: Wicked Sick UTComp

pooty wrote: Sat Jan 11, 2025 9:50 am Awesome Thank You!

Now leon can find his gray vehicle!
Thanks, now I can find my Starbolt! -leon-smd
by Enyo
Fri Jan 10, 2025 4:58 pm
Forum: Map Discussions
Topic: Torlan-LinkerMadness
Replies: 71
Views: 45163

Re: Torlan-LinkerMadness

Rhamp wrote: Fri Jan 10, 2025 3:18 am Don't remove the rail tank.

Vehicles in general IMO need longer respawn timers.
Maybe this is why the Rail Tank is so irritating on this map. It respawns super quick, it needs to be longer. Make the flyer respawns longer too, it feels like a nonstop barrage of flyers on a map the only has four.