Search found 992 matches
- Fri Apr 26, 2024 2:37 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68517
Re: Misc Map Changes Thread..for little glitches and annoyances...
The only thing I'd suggest nerfing is the negative momentum. Maybe make the squash thing a little slower/less powerful. It's like a vertical dodge move and makes it harder to hit than should be. For other link weapons, the range is longer after a hit. It's especially exaggerated in the link badger,...
- Fri Apr 26, 2024 1:50 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68517
Re: Misc Map Changes Thread..for little glitches and annoyances...
Maybe to start, decrease the damage with Alt-fire, and make it heal slower from that. Keeping primary and speed as is. One thing the alt-fire won't damage empty vehicles, I put that in to avoid spawn killing constantly with it..as it knocks flyers/mantas around. Had no idea the alt fire healed it t...
- Fri Apr 26, 2024 12:57 pm
- Forum: General
- Topic: old tricks
- Replies: 32
- Views: 9340
Re: old tricks
When cruising around in a manta and considering running over infantry, press the alt fire (smash) long before you get to them. If the ground is flat you won't lose any speed, and they'll be far less likely to hear you coming. Not sure I follow... the manta will run people over regardless of the alt...
- Fri Apr 26, 2024 12:07 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68517
Re: Misc Map Changes Thread..for little glitches and annoyances...
Lamprey Nerf, increase time on secondary fire interval, reduce healing rate - its still IMO too OP. I would just start with increasing alt fire rate. Change one thing then see how it works. Isn’t that kind of a rule of thumb with coding in general? Usually when you nerf 2 or more things then sudden...
- Thu Apr 25, 2024 6:21 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 40
- Views: 1769
Re: Hospitaler 3.0
I knew you pro developers couldn't resist a challenge!captainsnarf wrote: ↑Wed Apr 24, 2024 9:02 pm I finally got this working on a dedicated server. It only took rewriting everything from scratch There is still work to do on some edge cases but hopefully we can have something this weekend.
- Thu Apr 25, 2024 6:16 pm
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 12
- Views: 52
Re: Torlan-LinkerMadness
I'm with snarf on this, the Omega doesn't belong on this map. And Rhamp, I get your point too but even long time decent/average players, not even stains, are often oblivious to the map and don't use the Omega as effectively as it could be. We had that going on last night. Two link flyers would be pr...
- Tue Apr 23, 2024 5:45 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 471
Re: Mass Destruction...
They'd still be able to tether to allies. That way they can still zoom around tethered to an allied flier, but the enemies can counter that by shooting down that flier. Being able to tether to an enemy flier and harass them the entire game is annoying as hell to deal with. Ah, gotcha, makes sense. ...
- Tue Apr 23, 2024 3:00 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 471
- Mon Apr 22, 2024 1:09 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 471
Re: Mass Destruction...
I think it might be fine with the LG added back in and the regular hoverboards too. I do like the terrain better than flat ground, but not sure about the node layout yet. Not a fan of having 4 nodes to core through the middle and only 3 on the outsides. Plus those cutoffs are lopsided, maybe connect...
- Sun Apr 21, 2024 1:58 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 40
- Views: 1769
Re: Hospitaler 3.0
Once the new hospitalizer is working as intended, I am interested to see a map where the only respawn points are at the core and the hospitalizers, with the nodes not having any. The nodes could have vehicles, but your team would have to coordinate the logistics of getting a hospitalizer to that no...