Search found 1201 matches
- Mon Jan 13, 2025 5:29 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 561
- Views: 285761
Re: Misc Map Changes Thread..for little glitches and annoyances...
So I tweaked the Heavy Tank slightly. I did reduce the fire rate and damage SLIGHTLY on the turret. Not going to reduce it further. Thanks… I think the speed plus knock back is what made it so annoying and devastating to flyers. While tanks should be able to defend against flyers, this thing is rea...
- Mon Jan 13, 2025 5:25 pm
- Forum: Map Discussions
- Topic: Perses and Chimera MAS
- Replies: 41
- Views: 17634
Re: Perses and Chimera MAS
But it also has something called MaxLockRange which is (yikes) 30000. And should be set to say 15000 (Avril range). I'll try it and see. Edit. On the server. 15000 is a long way, not sure if anyone will notice. Keep in mind the Hurricane missiles move slower than an Avril and you can easily break t...
- Mon Jan 13, 2025 5:21 pm
- Forum: General
- Topic: Learning to Play Better
- Replies: 18
- Views: 1328
Re: Learning to Play Better
Can we move the crosshairs discussion to a new thread? Really don’t want to muddy this one up with stuff that doesn’t really relate to helping noobs. Besides, I don’t have the issue mentioned with the Mantis or any crosshairs with hitscan vehicle weapons. Mine seem to be just about dead center, or a...
- Mon Jan 13, 2025 12:15 am
- Forum: Map Discussions
- Topic: Spammy Maps...
- Replies: 15
- Views: 947
Re: Spammy Maps...
I think with HSH the issue is that there is only one lane for ground vehicles to push. The vents solved the issues with the fliers, as there is a lot of flier play involving the vents and side nodes. One major thing you need to fix on HSH is remove the double damage, keg and shield from the lights ...
- Sun Jan 12, 2025 11:59 pm
- Forum: Map Discussions
- Topic: Q-36 Space Modulator
- Replies: 117
- Views: 36463
Re: Q-36 Space Modulator
If not, we probably should make a vehicle compendium... and put a link to it in game like the buttons for forum/discord.. its a bit to write up.. most of it is in our heads or scattered across the various threads here.... Maybe we need to hire docs person.... :D If we could give ChatGPT access to t...
- Sun Jan 12, 2025 11:55 am
- Forum: Map Discussions
- Topic: Q-36 Space Modulator
- Replies: 117
- Views: 36463
Re: Q-36 Space Modulator
That’s a bigger societal problem that simply gets reflected in UT. Intelligent and motivated players are an accurate subsampling of society at large.wail-opentournament wrote: ↑Sun Jan 12, 2025 8:29 am The real problem here is even if you did that it's still text, only 0.1% of people will bother to read anything.
- Sat Jan 11, 2025 7:42 pm
- Forum: General
- Topic: Learning to Play Better
- Replies: 18
- Views: 1328
Re: Learning to Play Better
Sorry Sanka, but your comment was not contributing to the discussion, thus the deletion. While he may have been trolling there are a lot of new players that might find this thread helpful.
- Sat Jan 11, 2025 11:01 am
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 71
- Views: 45174
Re: Torlan-LinkerMadness
Something else about this map I just thought about is the spawns at the nodes. The only thing I ever get in at the nodes is the Link tank on the corner nodes, solely to keep it linked while my team kills the other one. Or, the Link Badger in the middle, but it dies super easy on this map. There’s ju...
- Sat Jan 11, 2025 10:53 am
- Forum: Map Discussions
- Topic: Wicked Sick UTComp
- Replies: 40
- Views: 30402
- Fri Jan 10, 2025 4:58 pm
- Forum: Map Discussions
- Topic: Torlan-LinkerMadness
- Replies: 71
- Views: 45174
Re: Torlan-LinkerMadness
Maybe this is why the Rail Tank is so irritating on this map. It respawns super quick, it needs to be longer. Make the flyer respawns longer too, it feels like a nonstop barrage of flyers on a map the only has four.