Search found 973 matches
- Fri Mar 14, 2025 8:52 pm
- Forum: General
- Topic: Learning to Play Better
- Replies: 28
- Views: 20806
Re: Learning to Play Better
high level map and vehicle knowledge, and good old fashioned hustling to nodes I think you can score in the upper 50% of your team if you simply go to nodes and link them, and shoot enemy nodes when you can.. X10000 this is all I used to do. Shitty ping and playing on my laptop with a trackpad too....
- Tue Mar 11, 2025 12:09 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 141
- Views: 112180
Re: ONS-HomeSweetHome Randomizer
I don't have hard opinions on whether or not we have the OMFG at all, but one thing I notice is you can basically give yourself endless ammo by tossing it right before it gets to zero, then go pick up a new one. With that and the teleporters you can forever spam the middle area with the OMFG.
- Mon Mar 10, 2025 9:47 pm
- Forum: Map Discussions
- Topic: UnWheel
- Replies: 2
- Views: 1278
Re: UnWheel
Wow, those look great. I've always thought the driving dynamics in this game were pretty crappy. Even for its age it's not good. So good for them for trying to make it work, I guess. We had Driver You Are The Wheelman in 1999 and that game was super fun: https://youtu.be/U4NCKBBZ2oA?si=uaBrmoV6eBR-V...
- Mon Mar 10, 2025 6:58 pm
- Forum: Map Discussions
- Topic: ONS Node Runner
- Replies: 12
- Views: 2591
Re: ONS Node Runner
Grenades in 2nd seat could be fun. Or hell even spider mines. Get some drive-by action going.
- Sun Mar 09, 2025 12:59 pm
- Forum: General
- Topic: Who did this?
- Replies: 5
- Views: 2372
Re: Who did this?
I’ve never seen it. I assume it doesn’t work for me.
- Sun Mar 02, 2025 2:18 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 661
- Views: 446575
Re: Misc Map Changes Thread..for little glitches and annoyances...
EONS scores galore would be my vote. Let’s use the unique terrain and have fun blasting around taking jumps with good hang time. With low gravity that’s basically a flier at that point.
- Wed Feb 26, 2025 12:09 pm
- Forum: Map Discussions
- Topic: Map list schedule
- Replies: 88
- Views: 88917
Re: Map list schedule
No, I dont think it's Kakmo, I think it's that one with hills and lakes and lots of big leafy trees. The sky is orange/dusk... lots of Dria-ish structures throughout. You can roll the mino out from the castle core and sit on the hill and hit most of the nodes through the trees if you listen for the ...
- Tue Feb 25, 2025 12:12 am
- Forum: Map Discussions
- Topic: ONS-Tek Randomizer
- Replies: 44
- Views: 47307
- Sun Feb 23, 2025 2:51 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 661
- Views: 446575
Re: Misc Map Changes Thread..for little glitches and annoyances...
Those are good changes. Differences in terrain/building are one thing but when distances between nodes aren't similar then that makes things rough. Especially with how many of us know how to play with through the fog. Depending on how the house idea goes, it may be fun to have an actual run down hou...
- Fri Feb 21, 2025 8:45 am
- Forum: General
- Topic: Server down/
- Replies: 54
- Views: 29727
Re: Server down/
Pruning the zounds could be tricky when everyone has their favorites. Do you have a way to see which ones have been saved by people?
Or does the game allow mp3 instead of wav? 256+kbps mp3 is hard to distinguish from wav.
Or does the game allow mp3 instead of wav? 256+kbps mp3 is hard to distinguish from wav.