Search found 14 matches

by ProtoDroidBot
Sun Oct 08, 2023 6:20 pm
Forum: General
Topic: The end is near and it aint pretty.
Replies: 23
Views: 5130

Re: The end is near and it aint pretty.

If you really want to shake it up, put a sniper map on the server. These used to be my most favorite type of play beyond Onslaught. I got really good at it. I even had an all-black sniper skin. Some server out there long ago had a cool sniper rifle with a radar scope that you point at people and it...
by ProtoDroidBot
Sat Jun 24, 2023 10:49 am
Forum: Map Discussions
Topic: Vehicle Development guidelines....
Replies: 34
Views: 10568

Re: Vehicle Development guidelines....

Let me check to see if it is possible to make hoverboard able to use hand weapons. Not sure how badly this will mess up the balancing though. :<
by ProtoDroidBot
Fri Dec 30, 2022 4:09 pm
Forum: General
Topic: Don't Give Up on UT Yet!!!
Replies: 32
Views: 4046

Re: Don't Give Up on UT Yet!!!

infinitecat wrote: Fri Dec 30, 2022 1:44 pm All I can find is Death Warrant Monster Mash in the Invasion section. What me doing wrong?
IIRC, Death Warrant Monster Evolution is listed under the gametype "Assault"
by ProtoDroidBot
Mon Mar 21, 2022 4:43 pm
Forum: General
Topic: International CEONSS vs OMNI matches
Replies: 20
Views: 3921

Re: International CEONSS vs OMNI matches

I have a server that we could throw into the ring, it is a NFOServers based server in New York, US (INAP) but the European colleagues I've played with so far have zero issues with the server. It's for a group of friends who frequent a forum called Knockout.chat, but if you guys and gals give me a da...
by ProtoDroidBot
Sun Mar 06, 2022 5:37 pm
Forum: Map Discussions
Topic: ONS-BedroomLounge
Replies: 11
Views: 2196

Re: ONS-BedroomLounge

GOT IT. I "cheated" by making a big cube about 18856.000000 UUs ^ 3 in size (18856 on all three sides), Used the Deintersect option to select all of the BSP and did the subtract operator to add the BSP in. Granted, after doing this, the map will need a LOT of work Getting killed on spawn :...
by ProtoDroidBot
Sun Mar 06, 2022 4:27 pm
Forum: Map Discussions
Topic: ONS-BedroomLounge
Replies: 11
Views: 2196

Re: ONS-BedroomLounge

It looks like there will be no ONS conversion of DM-US-FOOFIGHTER-Kitchen, at least not from me. When I open the map in the editor there are no BSP brushes and nothing builds correctly. This is the 4th DM-US-* map I've tried and they all fail the same way. I believe they used a trick to keep it fro...
by ProtoDroidBot
Sun Jan 23, 2022 6:14 pm
Forum: Map Discussions
Topic: MegaBadger
Replies: 71
Views: 6015

Re: MegaBadger

There goes my self-esteem lol. Mesh issues didn't seem to matter in this case though.

Could we also give Badger's better traction as they have fancier wheels?
by ProtoDroidBot
Sun Jan 23, 2022 6:06 pm
Forum: Map Discussions
Topic: MegaBadger
Replies: 71
Views: 6015

Re: MegaBadger

Got it working! Filing first github issue now Apparently there was an issue parsing the TorqueCurve values and as such, that "equation was unbalanced" and all OutVal variable did not line up with their respective InVal variables. TorqueCurve=(Points=((OutVal=3.000000),(OutVal=5.000000),(In...
by ProtoDroidBot
Sun Jan 23, 2022 5:47 pm
Forum: Map Discussions
Topic: MegaBadger
Replies: 71
Views: 6015

Re: MegaBadger

Something is extremely fishy with the Badgertaur mesh, its showing up as 0 verticies and 0 triangles in UEViewer and some weird stuff that shouldn't be valid in UE2 directly. UEViewer/UModel comparison. https://i.imgur.com/vBqVpmB.png Badgertaur from MoreBadgers_Anim package https://i.imgur.com/aAke...
by ProtoDroidBot
Sun Jan 23, 2022 8:46 am
Forum: Introduce Yourself...
Topic: ProtoDroidBot says hi
Replies: 2
Views: 3511

ProtoDroidBot says hi

Hi everyone, I am ProtoDroidBot and I am a long-time Unreal Tournament player, who also runs a private server for a few friends over on the Knockout Community. Pleasure to meet you guys and apologies in advance; I am a bit of the quiet type.