Search found 369 matches

by Anonymous.
Wed Jul 10, 2024 11:12 am
Forum: Map Discussions
Topic: ONS-KillBillyBarn-)o(
Replies: 26
Views: 4474

Re: ONS-KillBillyBarn-)o(

https://www.mediafire.com/file/gscwhewy ... (.zip/file

Minor improvements and added some Roos.
by Anonymous.
Mon Jul 01, 2024 1:22 pm
Forum: Map Discussions
Topic: ONS-KillBillyBarn-)o(
Replies: 26
Views: 4474

Re: ONS-KillBillyBarn-)o(

Glad it played ok, thanks. Isn't the deemer supposed to spawn on top of the silo? I don't think I ever saw it It's just a target painter, it works offline. 3 primaries feels a bit much. I liked that the map is fast paced and ends very quickly, but trying to supress 3 nodes at the same time just turn...
by Anonymous.
Tue Jun 18, 2024 3:43 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Fix for editor selection issue
Replies: 2
Views: 743

Re: Fix for editor selection issue

It depends on the number of actors in the map and within view; complex maps will inherently take longer.
by Anonymous.
Tue Jun 18, 2024 1:25 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Fix for editor selection issue
Replies: 2
Views: 743

Fix for editor selection issue

Someone from OldUnreal made a patched D3DDrv.dll which fixes the editor selection delay issue, I've tested it and it works. For now it is just an upload on Discord. https://discord.com/invite/thURucxzs6 https://discord.com/channels/143986633992175616/1067107547431051285/1252492088331997255 Capture.P...
by Anonymous.
Sun Jun 09, 2024 9:35 am
Forum: Map Discussions
Topic: Map Packs
Replies: 28
Views: 3400

Re: Map Packs

Hi, can I suggest sorting the maps? n++ has a function under edit>line operations>sort lexicographically.
by Anonymous.
Thu Jun 06, 2024 11:03 am
Forum: General
Topic: stats blew up again
Replies: 50
Views: 7899

Re: stats blew up again

Here's the authoritative fix (this will fuck dial-up users like Infected_Toe):

Code: Select all

[IpDrv.TcpNetDriver]
MaxClientRate=1000000
MaxInternetClientRate=1000000

[UTCompOmni.MutUTComp]
MinNetSpeed=100000
MaxNetSpeed=100000

[BandwidthFix.MutBandwidthFix]
ClientNetSpeed=1000000
MaxClientRateValue=1000000
by Anonymous.
Sun May 26, 2024 3:58 pm
Forum: Map Discussions
Topic: ONS-KillBillyBarn-)o(
Replies: 26
Views: 4474

ONS-KillBillyBarn-)o(

https://www.mediafire.com/file/dthvwm6naxpr1l4/ONS-KillbillyBarn-)o(.ut2.uz2/file Conversion of DM-CBP2-KillBillyBarn to ONS, original edit not by me. Very small map meant to be played after hours. Rotated core buildings around to shield them a bit Numerous improvements including aesthetics, terrai...
by Anonymous.
Fri May 17, 2024 12:26 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 472
Views: 110650

Re: Misc Map Changes Thread..for little glitches and annoyances...

Not being smug, the standard Ballista does no damage after a certain range.

The homing code was for the incoming missile warning, it was a little quirk/feature.
by Anonymous.
Thu May 16, 2024 11:23 pm
Forum: General
Topic: Updated Server Rule Excessive Cheating Accusations
Replies: 32
Views: 6502

Re: Updated Server Rule Excessive Cheating Accusations

https://www.youtube.com/watch?v=EaNo69sl0WQ&t=18s
Got out of my vehicle while a Manta was speeding right at me. If you want to frame me as a cheater, at least don't be sloppy when trimming your clips. If the best you have is from over a year ago, then keep reaching.
by Anonymous.
Thu May 16, 2024 6:08 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 472
Views: 110650

Re: Misc Map Changes Thread..for little glitches and annoyances...

pooty wrote: Thu May 16, 2024 7:30 am Yeah I get that, but I think this is different. I havent gotten a chance to test it out, but I had it on a node where I felt like it hit and didn't do anything, like perhaps the emitter/effect showed but the actual trace/hurt radius isn't matching.
That's the damage falloff.