Search found 387 matches
- Sun Nov 03, 2024 10:44 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 509
- Views: 191882
- Sun Nov 03, 2024 10:37 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 509
- Views: 191882
Re: Misc Map Changes Thread..for little glitches and annoyances...
Yeah the beams only do 49 to the standard mino.
- Wed Oct 30, 2024 10:24 am
- Forum: Map Discussions
- Topic: Dreamus
- Replies: 10
- Views: 5072
Re: Dreamus
It can be pulled off a redirect: http://195.140.210.79/captainsnarf wrote: ↑Wed Oct 30, 2024 9:32 amCode: Select all
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- Mon Oct 28, 2024 7:52 pm
- Forum: Map Discussions
- Topic: Dreamus
- Replies: 10
- Views: 5072
Re: Dreamus
I took the CEONSS version of Dreamus and added the current version's vehicles to it, and did other QOL changes. It's missing the secret room, maybe I'll backport it. I don't intend this to be a direct replacement to the version that is on the server now. https://www.mediafire.com/file/dlt5a92wfbe689...
- Sun Oct 13, 2024 11:54 pm
- Forum: General
- Topic: Can't load a CEONSS map, ugh!
- Replies: 5
- Views: 2121
Re: Can't load a CEONSS map, ugh!
If two servers use different versions of the same file, you have to either type obj garbage in console or restart the game.
- Tue Oct 08, 2024 5:52 pm
- Forum: Map Discussions
- Topic: spawn with locker weapons
- Replies: 3
- Views: 2040
- Tue Sep 24, 2024 10:46 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 509
- Views: 191882
Re: Misc Map Changes Thread..for little glitches and annoyances...
Yes, phariz grabs double damage wraith and just flies around aimlessly, then waits inside a levi singularity until it goes off.
- Fri Sep 13, 2024 6:03 am
- Forum: Map Discussions
- Topic: Crashes
- Replies: 8
- Views: 2850
- Thu Sep 12, 2024 1:13 pm
- Forum: Map Discussions
- Topic: ONS-MinusRhampedEdition
- Replies: 28
- Views: 14109
Re: ONS-MinusRhampedEdition
Since this is essentially a plain without buildings to cull what is behind them, the only option is to reduce DistanceFogEnd and cull in that manner. From 25000 to 18000 is a reasonable start and dramatically improves FPS at the core, around a 50% increase. However it will not be as effective from t...
- Thu Sep 12, 2024 12:51 pm
- Forum: Map Discussions
- Topic: Crashes
- Replies: 8
- Views: 2850
Re: Crashes
In general, make sure you have the Large Address Aware patch which sets the LAA flag for 32-bit executables to tell Windows to address more than 2GB of memory for the program, up to 4GB. In ut2004/ut2004-win64.ini, set this to ensure the game doesn't waste memory: [Engine.GameEngine] CacheSizeMegs=1