Search found 1999 matches
- Thu Apr 04, 2024 7:22 am
- Forum: General
- Topic: stats blew up again
- Replies: 40
- Views: 2626
Re: stats blew up again
It used to work. Maybe re-install?
- Thu Apr 04, 2024 6:08 am
- Forum: Map Discussions
- Topic: BitchSlapWithSlap-Randomizer
- Replies: 24
- Views: 668
Re: BitchSlapWithSlap-Randomizer
Thanks for the update. :) I might bitch but I do appreciate you making new content. A couple other changes to consider - Keg o whoopass is too OP. It's hard enough getting anonymous out of the center node, and now he has max health/shield/double damage. There is also double damage spawn in center no...
- Wed Apr 03, 2024 12:00 pm
- Forum: Map Discussions
- Topic: Map Packs
- Replies: 14
- Views: 254
Re: Map Packs
It was 5/4 Minus/Junkyard vs Trench that was recently updated, so I forced Trench.
Azazel immediately started calling for me to be kicked The next vote 'RandomMap' won, and again the calls for kick. I didn't even force anything that time.
Azazel immediately started calling for me to be kicked The next vote 'RandomMap' won, and again the calls for kick. I didn't even force anything that time.
- Wed Apr 03, 2024 8:46 am
- Forum: General
- Topic: stats blew up again
- Replies: 40
- Views: 2626
Re: stats blew up again
We should just delete them and start over. I don't think anybody is looking at matches from a year ago.
- Wed Apr 03, 2024 8:22 am
- Forum: Map Discussions
- Topic: Map Packs
- Replies: 14
- Views: 254
Re: Map Packs
You have admin. You can login to WebAdmin and create as many new map lists as you want. You'll have to arm wrestle McLovin if you want to enable one though :lol: But at this point it's like 20 to 1 in favor of map packs. It shouldn't need to be unanimous. Maybe you should edit your post and make it ...
- Tue Apr 02, 2024 10:06 am
- Forum: Map Discussions
- Topic: Wicked Sick UTComp
- Replies: 5
- Views: 87
Re: Wicked Sick UTComp
Yeah it has your scoreboard changes. I'm not sure about migrating settings. They are generally held in classes that have 'config' setting for it, e.g. class UTComp_Settings config(UTCompOmni); var config SomeSetting; I would need to create a duplicate class and migrate settings over, also store some...
- Tue Apr 02, 2024 8:31 am
- Forum: Map Discussions
- Topic: Wicked Sick UTComp
- Replies: 5
- Views: 87
Wicked Sick UTComp
I've been working on a new project: Wicked Sick UTComp (WSUTComp) https://i.imgur.com/acQkZDP.png It has a sister project: Wicked Sick 3SPN (WS3SPN) These are based on UTCompOmni and 3SPNvSoL respectively. There are a lot of reasons to do this. One of the main reasons is that many say the net code i...
- Sat Mar 30, 2024 11:49 am
- Forum: Map Discussions
- Topic: ONS-Trench-)o(-2023
- Replies: 20
- Views: 1802
Re: ONS-Trench-)o(-2023
New maps are already on the bottom of the list. That's easy enough.
- Sat Mar 30, 2024 7:16 am
- Forum: Map Discussions
- Topic: BitchSlapWithSlap-Randomizer
- Replies: 24
- Views: 668
Re: BitchSlapWithSlap-Randomizer
I wish you'd make new maps instead of changing the maps I like. This all but guarantees the old version won't get played anymore, like what happened to HSH, Minus-Kamek, original Arctic Junkyard, and every other duplicate map. More hyperblasts, less remakes please. Agreed… but snarf, we are never o...
- Sat Mar 30, 2024 7:13 am
- Forum: Map Discussions
- Topic: BitchSlapWithSlap-Randomizer
- Replies: 24
- Views: 668
Re: BitchSlapWithSlap-Randomizer
We played it last night. It made the server crash. But other than that, it was ok. I'm pretty sure it will be broken though once the players figure it out ways to cheese it. Some of the ways: - you can park a badger in the center node - mantas can get inside the center node. This was always true, bu...