Search found 2411 matches

by captainsnarf
Tue Apr 22, 2025 5:52 pm
Forum: Map Discussions
Topic: Someone went all Junkyard, Forest Junkyard
Replies: 27
Views: 36687

Re: Someone went all Junkyard, Forest Junkyard

I like the variety. That is the point of the randomizer, for better or worse. If you want a fair, balanced map, design it. Don't use a randomizer. Adding groups to the randomizer might work but then it's not really random. It's psuedo random, but at least you could design it better. And I think addi...
by captainsnarf
Sun Apr 20, 2025 11:55 pm
Forum: General
Topic: PSA: Targeted Player Manipulation is easy by admins
Replies: 10
Views: 7129

Re: PSA: Targeted Player Manipulation is easy by admins

Xexx, the only thing on the server checking guids and altering game play is the balancer. It checks your guid and decides what team to put you on. Admins don't get some kind of buff, target players don't get some kind of nerf. There is nothing like that. And yes it would not be too much effort to ma...
by captainsnarf
Wed Apr 09, 2025 10:50 am
Forum: General
Topic: Learning to Play Better
Replies: 41
Views: 64727

Re: Learning to Play Better

You liked ONS-Dreamus2 because it's what they call a "DM" map. The vehicles help, but the map is won primarily on foot. Other maps like ONS-VolcanoHigh or ONS-Dria are vehicle focused. They are too big to do anything useful on foot. You need a vehicle. You are a great player and I'm sure y...
by captainsnarf
Sun Apr 06, 2025 12:20 am
Forum: General
Topic: Crash on Primeval
Replies: 1
Views: 5324

Crash on Primeval

Error: TickScorpion3Omni ONS-Primeval-NukerMadness-)o(-V2-TEST.TickScorpion3Omni (Function LinkVehiclesOmni.TickScorpion3Omni.ScaleTickScorp:0067) Accessed array 'Weapons' out of bounds (0/0) Warning: TickScorpion3Omni ONS-Primeval-NukerMadness-)o(-V2-TEST.TickScorpion3Omni (Function LinkVehiclesOm...
by captainsnarf
Sat Apr 05, 2025 1:51 pm
Forum: Map Discussions
Topic: Tyrant Randomizer.. Countdown nodes..
Replies: 2
Views: 6646

Re: Tyrant Randomizer.. Countdown nodes..

In UT3 you would use the orb to lock countdown nodes.
by captainsnarf
Thu Apr 03, 2025 2:01 pm
Forum: Map Discussions
Topic: 2nd Raceway..
Replies: 11
Views: 14939

Re: 2nd Raceway..

The tank node should have a bender instead.
by captainsnarf
Thu Apr 03, 2025 9:31 am
Forum: General
Topic: Vehicle health stop showing?
Replies: 10
Views: 16344

Re: Vehicle health stop showing?

Under Settings -> HUD, make sure you have "Show Personal Info" checked.
by captainsnarf
Sat Mar 29, 2025 3:16 pm
Forum: Map Discussions
Topic: WSVoting
Replies: 19
Views: 46591

Re: WSVoting

New version on the server. - Fix bug where you couldn't vote after switching server - Show an additional preview on vote count area I added back the texture package for this, so if there is crashing due to out-of-memory we'll need to remove it. I noticed kitchsink still hangs the server even without...
by captainsnarf
Tue Mar 25, 2025 2:48 pm
Forum: Map Discussions
Topic: UnWheel
Replies: 6
Views: 17855

Re: UnWheel

I thought about this, but it has to be done for each vehicle individually. There are too many custom vehicle to do this practically, but I might do it someday for the stock 7 vehicles.
by captainsnarf
Sun Mar 16, 2025 11:25 am
Forum: Map Discussions
Topic: emoticons
Replies: 1
Views: 10574

emoticons

I added our forum icons along with discord icons to the emotes menu.

Image