Search found 2411 matches
- Tue Apr 22, 2025 5:52 pm
- Forum: Map Discussions
- Topic: Someone went all Junkyard, Forest Junkyard
- Replies: 27
- Views: 36687
Re: Someone went all Junkyard, Forest Junkyard
I like the variety. That is the point of the randomizer, for better or worse. If you want a fair, balanced map, design it. Don't use a randomizer. Adding groups to the randomizer might work but then it's not really random. It's psuedo random, but at least you could design it better. And I think addi...
- Sun Apr 20, 2025 11:55 pm
- Forum: General
- Topic: PSA: Targeted Player Manipulation is easy by admins
- Replies: 10
- Views: 7129
Re: PSA: Targeted Player Manipulation is easy by admins
Xexx, the only thing on the server checking guids and altering game play is the balancer. It checks your guid and decides what team to put you on. Admins don't get some kind of buff, target players don't get some kind of nerf. There is nothing like that. And yes it would not be too much effort to ma...
- Wed Apr 09, 2025 10:50 am
- Forum: General
- Topic: Learning to Play Better
- Replies: 41
- Views: 64727
Re: Learning to Play Better
You liked ONS-Dreamus2 because it's what they call a "DM" map. The vehicles help, but the map is won primarily on foot. Other maps like ONS-VolcanoHigh or ONS-Dria are vehicle focused. They are too big to do anything useful on foot. You need a vehicle. You are a great player and I'm sure y...
- Sun Apr 06, 2025 12:20 am
- Forum: General
- Topic: Crash on Primeval
- Replies: 1
- Views: 5324
Crash on Primeval
Error: TickScorpion3Omni ONS-Primeval-NukerMadness-)o(-V2-TEST.TickScorpion3Omni (Function LinkVehiclesOmni.TickScorpion3Omni.ScaleTickScorp:0067) Accessed array 'Weapons' out of bounds (0/0) Warning: TickScorpion3Omni ONS-Primeval-NukerMadness-)o(-V2-TEST.TickScorpion3Omni (Function LinkVehiclesOm...
- Sat Apr 05, 2025 1:51 pm
- Forum: Map Discussions
- Topic: Tyrant Randomizer.. Countdown nodes..
- Replies: 2
- Views: 6646
Re: Tyrant Randomizer.. Countdown nodes..
In UT3 you would use the orb to lock countdown nodes.
- Thu Apr 03, 2025 2:01 pm
- Forum: Map Discussions
- Topic: 2nd Raceway..
- Replies: 11
- Views: 14939
Re: 2nd Raceway..
The tank node should have a bender instead.
- Thu Apr 03, 2025 9:31 am
- Forum: General
- Topic: Vehicle health stop showing?
- Replies: 10
- Views: 16344
Re: Vehicle health stop showing?
Under Settings -> HUD, make sure you have "Show Personal Info" checked.
- Sat Mar 29, 2025 3:16 pm
- Forum: Map Discussions
- Topic: WSVoting
- Replies: 19
- Views: 46591
Re: WSVoting
New version on the server. - Fix bug where you couldn't vote after switching server - Show an additional preview on vote count area I added back the texture package for this, so if there is crashing due to out-of-memory we'll need to remove it. I noticed kitchsink still hangs the server even without...
- Tue Mar 25, 2025 2:48 pm
- Forum: Map Discussions
- Topic: UnWheel
- Replies: 6
- Views: 17855
Re: UnWheel
I thought about this, but it has to be done for each vehicle individually. There are too many custom vehicle to do this practically, but I might do it someday for the stock 7 vehicles.
- Sun Mar 16, 2025 11:25 am
- Forum: Map Discussions
- Topic: emoticons
- Replies: 1
- Views: 10574
emoticons
I added our forum icons along with discord icons to the emotes menu.

