Search found 3357 matches

by pooty
Thu Aug 10, 2023 8:53 am
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 50600

Re: LinkVehicles 3.0

BTW, I messed up the Vampire tank primary fire.. I have the fix and will put it on today. I somehow accidentally deleted one line of code for the vehicle damage multiplier on the beam, which made it default to 0 which = 0 damage. From the other thread need to make the alt-fire damage nodes. There's ...
by pooty
Thu Aug 10, 2023 8:51 am
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 50600

Re: LinkVehicles 3.0

There was a double alt multiplier?! :o :lol:
Yep one I had coded, and the other was hidden in the DamageType.
by pooty
Thu Aug 10, 2023 8:28 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 68084

Re: Misc Map Changes Thread..for little glitches and annoyances...

The Pheonix alt-fire hurts nodes at a decent rate, seems that should be more consistent.
It came from the Ion tank blast which I think is like that. I probably should change that.
by pooty
Thu Aug 10, 2023 8:27 am
Forum: General
Topic: Post-Match Banter Here
Replies: 268
Views: 44698

Re: Post-Match Banter Here

They are so obscure that it's not out of the question that he might've had something to do with these movies in some way.
Perhaps California really IS Meredith Host?
by pooty
Wed Aug 09, 2023 5:02 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 50600

Re: LinkVehicles 3.0

Tick Scorpion 3.21, reduced rate of alt-fire. Vampire Tank 3.21, fixed the double alt-fire multiplier. Damage to vehicles should now be around 500 (250x2) vs. 1200! (300 x 2 x2) Removed the Velocity component for infantry (this is what was killing spawn protected players.. its the physics that splat...
by pooty
Wed Aug 09, 2023 3:33 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 68084

Re: Misc Map Changes Thread..for little glitches and annoyances...

Found the issue. Base Damage = 300 In the weapon it had vehicle multiplier of 2.0 In the Damage Type subclassed from ION shockware (rarely does this come into play its usually 1.0), vehicle multiplier of 2.0 So 300 x 2 x2 = 1200! Oops. I'll remove the extra multiplier, and reduce based damage to 250...
by pooty
Wed Aug 09, 2023 1:35 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 68084

Re: Misc Map Changes Thread..for little glitches and annoyances...

We can probably lower it a bit, maybe 450 or so? So it'd take two blasts to kill a goliath, even badger (though I think there's momentum). FYI. It does do extra damage to a minos! And the link/heal think does benefit from extra linkers (multiplier is only 0.8) which increase the beam strength (so it...
by pooty
Wed Aug 09, 2023 7:40 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 68084

Re: Misc Map Changes Thread..for little glitches and annoyances...

Also it seems to ignore shields. Went right through the aegis shield. Not sure why it would do that? Its pretty much based on Ion tank alt-fire. 600 too much? For an attack you have to be right next to it? I mean rail tank does 400 from across the map. Mino does 1200-1600 from way across the map. B...
by pooty
Tue Aug 08, 2023 1:42 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 68084

Re: Misc Map Changes Thread..for little glitches and annoyances...

fucking hell... if you just added the teleporters and moved the superweaps I can add those changes in to my recent update I used your V2 as the basis for V3. There were also some Terrain spikes in in the "Pits" around the castle node...fixed those two. Probably easier to make those change...