Search found 3360 matches
- Sun Apr 21, 2024 7:17 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 34
- Views: 1712
Re: Hospitaler 3.0
Yeah I'd wait. I refactored it a ton. There were two spellings of Hospitaler (Hospitilar) throughtout the code which was really annoying, plus for the link turrets it had a Link Tank to based them off which was unnecessary. What's in there now is pretty close to done, except the HospitalerShieldCann...
- Sat Apr 20, 2024 6:59 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 34
- Views: 1712
Re: Hospitaler 3.0
Fuck. The new version has some bug in it on the server. Reverted to the older version till I can fix it. Worked fine remote with listen server....
And 32-bit won't run dedicated on my machine now.... I can use 64-bit....what a pain.
And 32-bit won't run dedicated on my machine now.... I can use 64-bit....what a pain.
- Sat Apr 20, 2024 6:28 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 461
Re: Mass Destruction...
I played it a bit offline.
I loaded it on the server as a TEST map. Its pretty cool with the terrain changes. Its worth a few playtests to refine.
I loaded it on the server as a TEST map. Its pretty cool with the terrain changes. Its worth a few playtests to refine.
- Sat Apr 20, 2024 6:17 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 34
- Views: 1712
Re: Hospitaler 3.0
Thinking about Rhamp’s comment about some vehicle from another game that’s basically a mobile spawn point, what about doing that with the Hospitaler? I could likely make something that spawned vehicles, but players are different, since the PlayerStarts are static on the map and I don't think you ca...
- Sat Apr 20, 2024 6:16 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 34
- Views: 1712
Re: Hospitaler 3.0
Major Updated Version on the server. - Gave it a bit more ground speed. - Main Cannon is unchanged. Not quite as potent(1800) as Tiamat (2000), but stock levi is 1000 - Twin Beams Unchanged -- they are pretty good as is 275 pts, lots of knockback. - Link Turrets - Upgraded. They are in between Link ...
- Sat Apr 20, 2024 5:59 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 443
- Views: 68118
Re: Misc Map Changes Thread..for little glitches and annoyances...
Updated the Odin, only change adjusted Damages, LG does full damage, LG Mech does 1/3 (so its a good counter to the LG mech).
- Sat Apr 20, 2024 4:47 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 461
Re: Mass Destruction...
Maybe that means removing the OMFG, since riding a board to drop a nuke is a one time use, making it a lot more balanced. OMFG does have limited ammo. You'd have to fly back to get another when you run out... How about just changing the trick boards to regular hover boards. The trick boards can bas...
- Sat Apr 20, 2024 9:40 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 461
Re: Mass Destruction...
On my version the boards will always stay, they are good balancer and good for those that don't like to sit and spam.
- Sat Apr 20, 2024 7:46 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 461
Re: Mass Destruction...
And that is both to use it and kill it. It baffles me that some here complain that a single person can ru(i)n a map with the mino when clearly the same thing can happen with those Mechs... which are even less accessible. I haven't played with the Mechs improved hit boxes. They go down pretty quick ...
- Sat Apr 20, 2024 7:40 am
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 34
- Views: 1712
Re: Hospitaler 3.0
Healing itself while healing is too OP. Healing slightly while damaging shouldn't be too bad, its not like its going to zip around the map like the Vamp or Tick. The Link Scorpion heals when it damages too, but its a scorpion. I think we can try it at a low number, say 10% heal when the link turrets...