Search found 153 matches

by TotalBurn
Sun Dec 19, 2021 2:57 pm
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: ONS-Pistola

I appreciate your confidence in my editing the map that you would allow me to take over the project. Which was never my intention. I would still prefer to collaborate and make it an all inclusive effort. I did run a little wild and made the following changes for edit 3. - Added Center node (2 paths ...
by TotalBurn
Sat Dec 18, 2021 4:31 pm
Forum: Map Discussions
Topic: ONS-AlienHop-Flooded
Replies: 19
Views: 3244

Re: ONS-AlienHop-Flooded

So far so good. I havent come across any issues. Im going to spend more time on it this weekend. Great job on putting a new spin on things!
by TotalBurn
Sat Dec 18, 2021 2:04 pm
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: ONS-Pistola

I did a quick edit to the terrain and leveled out the ground beneath the weapon locker and node. Renamed the map and uploaded it here There is a rock mesh coming up out of the ground that you cant just walk over. I dont know if you would want to adjust that? Or even use the terrain changes? I was bo...
by TotalBurn
Sat Dec 18, 2021 10:47 am
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: ONS-Pistola

A couple of thoughts: - Might want to turn on QuadJump (LevelGameRules, add Quadjump mutator) - I wonder if adding a few nodes might help? The bases are pretty cool, but all the action is outside them except the core. Might explore one or more nodes inside. Also maybe a node in the center under the...
by TotalBurn
Sat Dec 18, 2021 10:41 am
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: ONS-Pistola

The weapon lockers on the terrain near 1 and 2 aren't quite on the ground because the terrain is not flat. I'm not sure how to flatten it, but it's probably not a big deal. I think Pooty had a great suggestion in sinking the lockers into the terrain. That should work fine. The space is so slight it...
by TotalBurn
Fri Dec 17, 2021 12:55 pm
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: ONS-Pistola

The alternate node setups work just fine. Havent found any more issues. The hellbender is a game changer in taking a node as opposed to fighting for it on foot.
by TotalBurn
Wed Dec 15, 2021 9:37 am
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: ONS-Pistola

Well holy shitballs, nice job! I'm curious, how did you fix it? You are most welcome! Im glad I could help with something. Its a great map and I love what you did with it. I want to play it so bad I kept looking for the blockers. Turns out they were meshes that were tagged in a group named "In...
by TotalBurn
Tue Dec 14, 2021 10:05 pm
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: ONS-Pistola

Please test but I believe all outstanding issues are now fixed. Which include:

Blocking/Objects in path leaving red core left side
Blocking/Objects in paths around node 4
Node 4 Lightning gun now spawns
Node 1 Blocking/Object near rock

Download updated version
by TotalBurn
Tue Dec 14, 2021 5:31 pm
Forum: Map Discussions
Topic: Map Testers wanted....
Replies: 9
Views: 1601

Re: Map Testers wanted....

First let me apologize for posting in the wrong thread. Too many tabs open at once. The issue in the core isnt a show stopper. Whats happening at the node could be an issue. I stood in that spot and bots couldnt kill me. Ive looked also and cant find anything. Tried diff views, above, below etc. Nod...
by TotalBurn
Tue Dec 14, 2021 4:48 pm
Forum: Map Discussions
Topic: ONS-Pistola
Replies: 50
Views: 8582

Re: Map Testers wanted....

More Node 4 issues. The same. Two additional spots where something is blocking movement and projectiles.
Node 4 - 2.jpg
Node 4 - 2.jpg (247.95 KiB) Viewed 1624 times
Here is a top view. This is as far as I can move forward then hit something.
Node 4 - 2 - Top.jpg
Node 4 - 2 - Top.jpg (233.13 KiB) Viewed 1624 times
Node 4 - 3.jpg
Node 4 - 3.jpg (241 KiB) Viewed 1624 times