Search found 153 matches
- Sun Dec 19, 2021 2:57 pm
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: ONS-Pistola
I appreciate your confidence in my editing the map that you would allow me to take over the project. Which was never my intention. I would still prefer to collaborate and make it an all inclusive effort. I did run a little wild and made the following changes for edit 3. - Added Center node (2 paths ...
- Sat Dec 18, 2021 4:31 pm
- Forum: Map Discussions
- Topic: ONS-AlienHop-Flooded
- Replies: 19
- Views: 3244
Re: ONS-AlienHop-Flooded
So far so good. I havent come across any issues. Im going to spend more time on it this weekend. Great job on putting a new spin on things!
- Sat Dec 18, 2021 2:04 pm
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: ONS-Pistola
I did a quick edit to the terrain and leveled out the ground beneath the weapon locker and node. Renamed the map and uploaded it here There is a rock mesh coming up out of the ground that you cant just walk over. I dont know if you would want to adjust that? Or even use the terrain changes? I was bo...
- Sat Dec 18, 2021 10:47 am
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: ONS-Pistola
A couple of thoughts: - Might want to turn on QuadJump (LevelGameRules, add Quadjump mutator) - I wonder if adding a few nodes might help? The bases are pretty cool, but all the action is outside them except the core. Might explore one or more nodes inside. Also maybe a node in the center under the...
- Sat Dec 18, 2021 10:41 am
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: ONS-Pistola
The weapon lockers on the terrain near 1 and 2 aren't quite on the ground because the terrain is not flat. I'm not sure how to flatten it, but it's probably not a big deal. I think Pooty had a great suggestion in sinking the lockers into the terrain. That should work fine. The space is so slight it...
- Fri Dec 17, 2021 12:55 pm
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: ONS-Pistola
The alternate node setups work just fine. Havent found any more issues. The hellbender is a game changer in taking a node as opposed to fighting for it on foot.
- Wed Dec 15, 2021 9:37 am
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: ONS-Pistola
Well holy shitballs, nice job! I'm curious, how did you fix it? You are most welcome! Im glad I could help with something. Its a great map and I love what you did with it. I want to play it so bad I kept looking for the blockers. Turns out they were meshes that were tagged in a group named "In...
- Tue Dec 14, 2021 10:05 pm
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: ONS-Pistola
Please test but I believe all outstanding issues are now fixed. Which include:
Blocking/Objects in path leaving red core left side
Blocking/Objects in paths around node 4
Node 4 Lightning gun now spawns
Node 1 Blocking/Object near rock
Download updated version
Blocking/Objects in path leaving red core left side
Blocking/Objects in paths around node 4
Node 4 Lightning gun now spawns
Node 1 Blocking/Object near rock
Download updated version
- Tue Dec 14, 2021 5:31 pm
- Forum: Map Discussions
- Topic: Map Testers wanted....
- Replies: 9
- Views: 1601
Re: Map Testers wanted....
First let me apologize for posting in the wrong thread. Too many tabs open at once. The issue in the core isnt a show stopper. Whats happening at the node could be an issue. I stood in that spot and bots couldnt kill me. Ive looked also and cant find anything. Tried diff views, above, below etc. Nod...
- Tue Dec 14, 2021 4:48 pm
- Forum: Map Discussions
- Topic: ONS-Pistola
- Replies: 50
- Views: 8582
Re: Map Testers wanted....
More Node 4 issues. The same. Two additional spots where something is blocking movement and projectiles.
Here is a top view. This is as far as I can move forward then hit something.
Here is a top view. This is as far as I can move forward then hit something.