Search found 1995 matches

by captainsnarf
Sat Aug 19, 2023 1:29 pm
Forum: General
Topic: Escaping the tub
Replies: 3
Views: 1555

Escaping the tub

Since this can be tricky, I thought I'd post a video.
Escaping the tub on Masterbath without using the jump pad

Look straight up, almost a little backwards even, when dodge jumping up the wall.
by captainsnarf
Sat Aug 19, 2023 12:07 pm
Forum: Map Discussions
Topic: VehicleExitFix 1.0
Replies: 9
Views: 531

Re: VehicleExitFix 1.0

New version, download here CSVehicleExitFix_1.1.zip

1.1
- add some spawn protection when exiting, 0.5 sec (configurable)
- use default vehicle exit routine when available
- webadmin support

this is on the server
by captainsnarf
Sat Aug 19, 2023 12:43 am
Forum: Map Discussions
Topic: Zound
Replies: 186
Views: 124798

Re: Zound

OmniZoundPack18.zip this is on the server :) -gtku-middle -gtku-opportunity -gtku-personally -gtku-primary -gtku-stupid -joe-leon -jrambo-hi -leon-balance2 -leon-behind -leon-behind1 -leon-california -leon-cicada -leon-cicada1 -leon-dog -leon-ebno1 -leon-finally -leon-friendlyfire2 -leon-friendlyfi...
by captainsnarf
Thu Aug 17, 2023 4:43 pm
Forum: Map Discussions
Topic: VehicleExitFix 1.0
Replies: 9
Views: 531

Re: VehicleExitFix 1.0

thanks!
by captainsnarf
Wed Aug 16, 2023 10:57 pm
Forum: Map Discussions
Topic: VehicleExitFix 1.0
Replies: 9
Views: 531

Re: VehicleExitFix 1.0

you might crush yourself
Seems to happen most of the time. :cry:

UT2004.ini

Code: Select all

[CSVehicleExitFix.MutVehicleExitFix]
bEnabled=false
I have an idea to fix it but won't have time until this weekend.
by captainsnarf
Wed Aug 16, 2023 12:24 am
Forum: Map Discussions
Topic: VehicleExitFix 1.0
Replies: 9
Views: 531

Re: VehicleExitFix 1.0

On the server
by captainsnarf
Tue Aug 15, 2023 6:54 pm
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23836

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

New version! Download here CSLinkNuke_2.2.zip

Changes
- Fix denied still causing damage

This is on the server.
by captainsnarf
Tue Aug 15, 2023 9:27 am
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 795

Re: ONS-Old-Skool

So few issues: 1) can't drive (tanks) up the stairs 2) can shoot kitchen node from projector room node 3) might need a doorway out of the principal's office into the adjacent library room to balance the map more, not sure though 4) avrils only spawn at the core. this is intentional Anything else? Ne...
by captainsnarf
Tue Aug 15, 2023 9:19 am
Forum: Map Discussions
Topic: ONS-AlenjaForest-)o(
Replies: 32
Views: 1306

Re: ONS-AlenjaForest-)o(

This was fun. Thanks for putting the time into this.

I got my flyer stuck in one of the trees. I tried to take a screenshot and it crashed my video driver :cry: :lol:
by captainsnarf
Tue Aug 15, 2023 9:12 am
Forum: Map Discussions
Topic: ONS-Echo...
Replies: 11
Views: 546

Re: ONS-Echo...

The EONS boards... wow they are slow. I could dodge jump there faster :lol: It was fun. It definitely has a strong side. It seemed like netcode went out in the second round again :( I haven't checked logs but I bet there is another 'accessed None 'C' ' in the controllerlist loop. I noticed 3SPN has ...