Search found 1996 matches
- Tue Aug 22, 2023 8:33 am
- Forum: Map Discussions
- Topic: Let's talk lasers.
- Replies: 22
- Views: 1032
Re: Let's talk lasers.
They can't compete on skill so they grab the most powerful vehicles instead, and then we complain stains took all the good vehicles. It really shouldn't be about vehicles. Well, it is about the vehicles in onslaught, and it doesn't have to be the uber powerful flyers for the stains to fuck you. Per...
- Tue Aug 22, 2023 8:28 am
- Forum: Map Discussions
- Topic: Zound
- Replies: 186
- Views: 125069
Re: Zound
yeah I updated it again. There were a few that don't work. some still don't but I discovered it's because they are stereo. I'll try and get them fixed soon.
It is on the redirect, but maybe there is an issue? I'll check that too when I get off work.
It is on the redirect, but maybe there is an issue? I'll check that too when I get off work.
- Mon Aug 21, 2023 10:56 am
- Forum: Map Discussions
- Topic: Let's talk lasers.
- Replies: 22
- Views: 1032
Re: Let's talk lasers.
Nerfing lasers makes flyers stronger. I'm not sure we need that. Flyers are already the most important vehicles on the map. They don't need to be more important. Then we go back to a good player in a good flyer dominating the game, which already happens. I agree that making link tank lasers better m...
- Sun Aug 20, 2023 11:33 pm
- Forum: Map Discussions
- Topic: Zound
- Replies: 186
- Views: 125069
Re: Zound
The server config has been updated and -jrambo-hi is removed.
- Sun Aug 20, 2023 11:09 pm
- Forum: Map Discussions
- Topic: Zound
- Replies: 186
- Views: 125069
Re: Zound
No disrespect was intended. He's been on the server a long time (a lot longer than me), and he always says "hi". It seemed like a good zound.
- Sun Aug 20, 2023 2:08 pm
- Forum: Map Discussions
- Topic: Let's talk lasers.
- Replies: 22
- Views: 1032
Re: Let's talk lasers.
Sounds good, and sorry for my rant. Thanks for doing this pooty!
- Sun Aug 20, 2023 11:14 am
- Forum: Map Discussions
- Topic: VehicleExitFix 1.0
- Replies: 9
- Views: 533
Re: VehicleExitFix 1.0
Ok, I went ahead and enabled this. I verified it can be adjusted via webadmin so we should be good to go.
- Sun Aug 20, 2023 10:31 am
- Forum: Map Discussions
- Topic: Let's talk lasers.
- Replies: 22
- Views: 1032
Re: Let's talk lasers.
It was one complaint about the new link tank lasers. The old link tank sucked and nobody used it. It was beefed up so it can compete with the rest of the vehicles. We should just nerf everything. Stop the arms race. Nothing should kill you in 1s. Every vehicle on the server does. Any vehicle that is...
- Sun Aug 20, 2023 12:28 am
- Forum: Map Discussions
- Topic: VehicleExitFix 1.0
- Replies: 9
- Views: 533
Re: VehicleExitFix 1.0
Ok, new version CSVehicleExitFix_1.2.zip 1.2 - fix webadmin support (needs localized strings to work) - fix client spawn protection issue - increase spawn protection to 0.75 This is *not* on the server yet :oops: I want to test it out myself (tomorrow) to make sure. *EDIT* Ok this IS on the server n...
- Sat Aug 19, 2023 10:18 pm
- Forum: Map Discussions
- Topic: VehicleExitFix 1.0
- Replies: 9
- Views: 533
Re: VehicleExitFix 1.0
Ok, so this didn't seem to work online. Players still running over themselves. I turned it off via editing the ini file but Leon was right, it didn't turn off. For whatever reason the file didn't save even though I stopped the server. I think I didn't wait long enough. I'll turn it off tonight when ...