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by captainsnarf
Fri Aug 11, 2023 12:27 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 452
Views: 68724

Re: Misc Map Changes Thread..for little glitches and annoyances...

Selectable exits is a console command. You need to make a keybind for it.
by captainsnarf
Fri Aug 11, 2023 10:41 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 452
Views: 68724

Re: Misc Map Changes Thread..for little glitches and annoyances...

Here's the collision
Image

You exit from the top of the cylinder on left or right side. If there is no room to place your character you can't exit. I can probably make a mutator to adjust the exit positions.
by captainsnarf
Wed Aug 09, 2023 5:24 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 187
Views: 50929

Re: LinkVehicles 3.0

double alt-fire multiplier
There was a double alt multiplier?! :o :lol:
by captainsnarf
Wed Aug 09, 2023 9:06 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 452
Views: 68724

Re: Misc Map Changes Thread..for little glitches and annoyances...

I'm not sure why the shield didn't absorb it. I drove up to a vampire tank that was smoking in the aegis with shield up and full health, thinking I could alt fire and do some damage to it, but I was dead before I even touched it. Aegis shield can block the mino blast but didn't stop the vampire tank...
by captainsnarf
Tue Aug 08, 2023 10:37 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 452
Views: 68724

Re: Misc Map Changes Thread..for little glitches and annoyances...

Vampire Tank alt fire does 300 damage, but the damage type does a 2x multiplier to vehicles. 600 is too much. Also it seems to ignore shields. Went right through the aegis shield.
by captainsnarf
Tue Aug 08, 2023 1:12 pm
Forum: General
Topic: Post-Match Banter Here
Replies: 268
Views: 45113

Re: Post-Match Banter Here

California wrote: Tue Aug 08, 2023 12:23 pm Judas, when are you going to introduce that child to Teen Ape Goes To Camp, Mulva 2: Kill Teen Ape, Taintlight, Terror at Blood Fart Lake, The Weirdsies, Return to Blood Fart Lake, Wet Heat, and Filthy McNasty 4: Carnal Holocaust?
:o :shock: :lol:

I have some movies to catch up on :lol:
by captainsnarf
Sun Aug 06, 2023 1:14 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 452
Views: 68724

Re: Misc Map Changes Thread..for little glitches and annoyances...

Oh, and the link turret entries are kind of broken. I had to jump on top of the link turret to enter it.
by captainsnarf
Sun Aug 06, 2023 1:11 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 452
Views: 68724

Re: Misc Map Changes Thread..for little glitches and annoyances...

Mb Renovation is one of the few popular ONS maps where DM skills matter. LinkerMadness makes it more dominated by vehicles now, like the rest of our maps. Knowing our crowd I can see it quickly becoming the preferred version which is my main problem with it. It's not a bad edit by any means, but I d...
by captainsnarf
Wed Aug 02, 2023 3:34 pm
Forum: Map Discussions
Topic: OmniONSScoring
Replies: 16
Views: 597

Re: OmniONSScoring

nope I didn't have time this morning
by captainsnarf
Wed Aug 02, 2023 10:14 am
Forum: Map Discussions
Topic: OmniONSScoring
Replies: 16
Views: 597

Re: OmniONSScoring

New version! download here OmniONSScoring_1.2.zip Changes - Move MainCoreDestroyed to a state transition which ignores Tick. - Call Level.Disable('Tick') and Level.Enable('Tick') before/after MainCoreDestroyed logic. I tested it out and seems to work ok. Not sure if it fixes the problem. The idea is...