Search found 1996 matches
- Fri Aug 11, 2023 12:27 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68724
Re: Misc Map Changes Thread..for little glitches and annoyances...
Selectable exits is a console command. You need to make a keybind for it.
- Fri Aug 11, 2023 10:41 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68724
Re: Misc Map Changes Thread..for little glitches and annoyances...
Here's the collision
You exit from the top of the cylinder on left or right side. If there is no room to place your character you can't exit. I can probably make a mutator to adjust the exit positions.
You exit from the top of the cylinder on left or right side. If there is no room to place your character you can't exit. I can probably make a mutator to adjust the exit positions.
- Wed Aug 09, 2023 5:24 pm
- Forum: Map Discussions
- Topic: LinkVehicles 3.0
- Replies: 187
- Views: 50929
Re: LinkVehicles 3.0
There was a double alt multiplier?!double alt-fire multiplier
- Wed Aug 09, 2023 9:06 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68724
Re: Misc Map Changes Thread..for little glitches and annoyances...
I'm not sure why the shield didn't absorb it. I drove up to a vampire tank that was smoking in the aegis with shield up and full health, thinking I could alt fire and do some damage to it, but I was dead before I even touched it. Aegis shield can block the mino blast but didn't stop the vampire tank...
- Tue Aug 08, 2023 10:37 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68724
Re: Misc Map Changes Thread..for little glitches and annoyances...
Vampire Tank alt fire does 300 damage, but the damage type does a 2x multiplier to vehicles. 600 is too much. Also it seems to ignore shields. Went right through the aegis shield.
- Tue Aug 08, 2023 1:12 pm
- Forum: General
- Topic: Post-Match Banter Here
- Replies: 268
- Views: 45113
Re: Post-Match Banter Here
California wrote: ↑Tue Aug 08, 2023 12:23 pm Judas, when are you going to introduce that child to Teen Ape Goes To Camp, Mulva 2: Kill Teen Ape, Taintlight, Terror at Blood Fart Lake, The Weirdsies, Return to Blood Fart Lake, Wet Heat, and Filthy McNasty 4: Carnal Holocaust?
I have some movies to catch up on
- Sun Aug 06, 2023 1:14 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68724
Re: Misc Map Changes Thread..for little glitches and annoyances...
Oh, and the link turret entries are kind of broken. I had to jump on top of the link turret to enter it.
- Sun Aug 06, 2023 1:11 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 452
- Views: 68724
Re: Misc Map Changes Thread..for little glitches and annoyances...
Mb Renovation is one of the few popular ONS maps where DM skills matter. LinkerMadness makes it more dominated by vehicles now, like the rest of our maps. Knowing our crowd I can see it quickly becoming the preferred version which is my main problem with it. It's not a bad edit by any means, but I d...
- Wed Aug 02, 2023 3:34 pm
- Forum: Map Discussions
- Topic: OmniONSScoring
- Replies: 16
- Views: 597
Re: OmniONSScoring
nope I didn't have time this morning
- Wed Aug 02, 2023 10:14 am
- Forum: Map Discussions
- Topic: OmniONSScoring
- Replies: 16
- Views: 597
Re: OmniONSScoring
New version! download here OmniONSScoring_1.2.zip Changes - Move MainCoreDestroyed to a state transition which ignores Tick. - Call Level.Disable('Tick') and Level.Enable('Tick') before/after MainCoreDestroyed logic. I tested it out and seems to work ok. Not sure if it fixes the problem. The idea is...