Search found 1996 matches
- Fri Aug 06, 2021 7:25 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Randomizer maps still not right
- Replies: 35
- Views: 14358
Re: Randomizer maps still not right
It crashed on my last night after MTMU Randomizer V8. General protection fault! History: UObject::GetPathName <- UObject::GetFullName <- UObject::ConditionalDestroy <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarb...
- Thu Aug 05, 2021 11:29 pm
- Forum: Map Discussions
- Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
- Replies: 74
- Views: 23858
Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
New version 1.2 available! Download here
- Added mutator with GUI to configure YEAAAHHHHHHHHHH Nuke
- Remake how 'flip nodes' feature works to be less confusing
- Make vehicles heal at flat rate instead of proportional
- Add max healing
- Added mutator with GUI to configure YEAAAHHHHHHHHHH Nuke
- Remake how 'flip nodes' feature works to be less confusing
- Make vehicles heal at flat rate instead of proportional
- Add max healing
- Thu Aug 05, 2021 5:52 pm
- Forum: Introduce Yourself...
- Topic: captainsnarf
- Replies: 17
- Views: 14625
Re: captainsnarf
So it is a driver bug? Would using an older driver help? Or using older DirectX 8 on just the editor? We don't know if it's driver bug, directx bug, or windows bug. They never really looked into it other than what I reported. It works on intel so kinda points to driver bug. It's odd that both nVidi...
- Thu Aug 05, 2021 12:13 am
- Forum: Introduce Yourself...
- Topic: captainsnarf
- Replies: 17
- Views: 14625
Re: captainsnarf
Since we've been talking about the editor bug in this thread I thought I'd post an update. I flexed my tech privilege and had the bug looked at by the DirectX team. After some discussion they closed the bug as 'won't fix' due to the age of the application. Sad but understandable. This is probably ne...
- Tue Aug 03, 2021 3:10 pm
- Forum: Map Discussions
- Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
- Replies: 74
- Views: 23858
Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
It doesn't do anything special like healing to cores, only nodes.
It doesn't do anything to locked nodes as that would be game-breaking.
It does a measly 5 pts to enemy core.
It doesn't do anything to locked nodes as that would be game-breaking.
It does a measly 5 pts to enemy core.
- Tue Aug 03, 2021 8:58 am
- Forum: Technical Discussions (UT2004 Related)
- Topic: Randomizer maps still not right
- Replies: 35
- Views: 14358
Re: Randomizer maps still not right
History: AActor::preContactUpdate <- ASVehicle::preContactUpdate <- KUpdateContacts It's definitely one of the vehicles included in the randomizer. The physics engine can crash if you give it weird parameters. I remember messing with some of the levi physics parameters while working on Pallas. The ...
- Tue Aug 03, 2021 8:33 am
- Forum: General
- Topic: Thank you Pooty!
- Replies: 6
- Views: 2901
Thank you Pooty!
I just wanted to say thank you Pooty for running the server and keeping the game alive! I know it's a chore. It costs money. Thank you for doing the work
- Mon Aug 02, 2021 11:22 pm
- Forum: Map Discussions
- Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
- Replies: 74
- Views: 23858
Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Ok, that was dumb lol. Does it ruin the game? Possibly. When the strategy on that TMU layout is to always keep node 6 down, nobody expects it to magically go up. I'm hoping as more people know they will go after node 6. It worked out much better on the first layout where 6 wasn't as important. They ...
- Mon Aug 02, 2021 9:59 am
- Forum: Map Discussions
- Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
- Replies: 74
- Views: 23858
Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Yes I'd at least increase the respawn time by quite a bit. Not sure how to do that? The WeaponPickups seem to have a fixed respawn time. Its why on Minus-KS I put it above 6, its wide out in the open, lots of chances for enemy team to kill you when you're trying to get it. But yes, having 2-3 playe...
- Sun Aug 01, 2021 10:03 pm
- Forum: General
- Topic: New toy 'Pallas'
- Replies: 40
- Views: 13294
Re: New toy 'Pallas'
New version 1.1 available! Download here
1. Reduced health to 5000
2. Better fix for PPC turret shooting through floor
3. Make SPMA use mouse aim
4. greatly increased range of SPMA
5. new effects and sounds
1. Reduced health to 5000
2. Better fix for PPC turret shooting through floor
3. Make SPMA use mouse aim
4. greatly increased range of SPMA
5. new effects and sounds