Search found 1988 matches
- Sat Apr 20, 2024 6:42 pm
- Forum: Map Discussions
- Topic: Hospitaler 3.0
- Replies: 31
- Views: 1692
Re: Hospitaler 3.0
i'm working on this now. I'm making it so it renders on the map, and you can spawn at it like any other node.
- Sat Apr 20, 2024 9:14 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 453
Re: Mass Destruction...
I probably won't play without the boards. And the trick to shooting someone on the board is you have to hit the board. The character when on the board has no hit box.
- Fri Apr 19, 2024 4:17 pm
- Forum: Map Discussions
- Topic: ONS-Hyperblast2, potentially an Airmars replacement
- Replies: 45
- Views: 12388
Re: ONS-Hyperblast2, potentially an Airmars replacement
Add a jump or warp that takes you from the core to the center ship. Ifrit and Helix are too strong for a map this size.
- Fri Apr 19, 2024 1:06 am
- Forum: Map Discussions
- Topic: CSMech
- Replies: 89
- Views: 16477
- Thu Apr 18, 2024 4:49 pm
- Forum: Map Discussions
- Topic: Perses and Chimera MAS
- Replies: 10
- Views: 93
- Wed Apr 17, 2024 11:37 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 68
- Views: 2251
Re: ONS-HomeSweetHome Randomizer
This latest version plays better. Thank you! One suggestion is to maybe make the new holes under the xmas tree smaller, or possibly make them go underground like a floor vent. With the way they are now you can spam a mino from your primary all the way to the doorway to their core. On DSK-Gunshop the...
- Wed Apr 17, 2024 9:26 am
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 453
Re: Mass Destruction...
Map lists would help here. Put MassD in the 'spam' maplist. That way when 'spam' er 'community favorites' list is enabled for that week, I know to go play freon instead of hoping for a good map and being let down by our players again.
- Tue Apr 16, 2024 3:36 pm
- Forum: Map Discussions
- Topic: Mass Destruction...
- Replies: 46
- Views: 453
Re: Mass Destruction...
Yeah, it's very boring if you are actually playing ONS and going to nodes. I just grab a board and omfg/link nuke all day like rhamp. If our players went to nodes, they wouldn't like this map either. But if you play this game for 'vehicle DM' then it's perfect.
- Mon Apr 15, 2024 1:33 pm
- Forum: Map Discussions
- Topic: Bandwidth Fix
- Replies: 86
- Views: 3251
Re: Bandwidth Fix
I found a bug with the 64 bit version of UT2004. If you are using 64 bit and have changed your default netspeed in User.ini file, it will get overwritten to 9636 when you launch the game. It will also start at this value when joining the server and bandwidth fix will not work for you. You'll need to...
- Sat Apr 13, 2024 5:59 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 68
- Views: 2251
Re: ONS-HomeSweetHome Randomizer
Eh, adding OP vehicles everywhere is not a good solution. I've always complained about the 1-2 power vehicles that run the map. Nautikal grabs their mino, and Hector grabs yours. gg, might as well pack up and go home. One vehicle should not run the map, it's not fair to the rest of the players. But ...