Search found 1986 matches

by captainsnarf
Tue Aug 15, 2023 9:12 am
Forum: Map Discussions
Topic: ONS-Echo...
Replies: 11
Views: 546

Re: ONS-Echo...

The EONS boards... wow they are slow. I could dodge jump there faster :lol: It was fun. It definitely has a strong side. It seemed like netcode went out in the second round again :( I haven't checked logs but I bet there is another 'accessed None 'C' ' in the controllerlist loop. I noticed 3SPN has ...
by captainsnarf
Sun Aug 13, 2023 4:00 pm
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

Re: ONS-Old-Skool

Super Sanka wrote: Sun Aug 13, 2023 3:53 pm Is this the one with the hitscan hallway of death?
It has a few long hallways, so probably yes
by captainsnarf
Sun Aug 13, 2023 2:21 pm
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

Re: ONS-Old-Skool

Ok, zip updated.
by captainsnarf
Sun Aug 13, 2023 2:16 pm
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

Re: ONS-Old-Skool

What? I added it to myLevel package. It shouldn't be needed :(
by captainsnarf
Sun Aug 13, 2023 2:04 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67667

Re: Misc Map Changes Thread..for little glitches and annoyances...

Right click the mesh -> convert -> convert to brush

BOOM hehe.

Then you can just create a blocking volume out of the brush.

Use sparingly as complex blocking volumes can slow the engine down.
by captainsnarf
Sun Aug 13, 2023 11:07 am
Forum: Map Discussions
Topic: ONS-Old-Skool
Replies: 11
Views: 794

ONS-Old-Skool

Download here ONS-Old-Skool.zip ONS remake of Diealot's DM-OldSkool. https://i.imgur.com/BOZq9mq.png https://i.imgur.com/FqkjY0x.jpeg https://i.imgur.com/B6ormgq.png https://i.imgur.com/gfdk6BE.png https://i.imgur.com/HmGdLsI.png https://i.imgur.com/cPkGoSm.png It's stock weapons/vehicles and includ...
by captainsnarf
Sat Aug 12, 2023 11:24 pm
Forum: Map Discussions
Topic: ONS-AlenjaForest-)o(
Replies: 32
Views: 1306

Re: ONS-AlenjaForest-)o(

That's really weird because when you run it from the editor, it runs a dedicated server then connects to it.
by captainsnarf
Fri Aug 11, 2023 6:03 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67667

Re: Misc Map Changes Thread..for little glitches and annoyances...

Also, not sure if this will work with the new VehicleExitFix mutator. Maybe I should incorporate that into utcomp also?

*edit*

Ok I checked utcomp code and I think they will work together, haven't tested it though.
by captainsnarf
Fri Aug 11, 2023 6:00 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 443
Views: 67667

Re: Misc Map Changes Thread..for little glitches and annoyances...

in User.ini -

Code: Select all

Q=SetPreferredExit Left 1 | Use
E=SetPreferredExit Right 1 | Use
E will exit right, Q will exit left

I don't use it because Q is also boost in the bomber vehicles, but you could use another key also
by captainsnarf
Fri Aug 11, 2023 12:29 pm
Forum: Map Discussions
Topic: VehicleExitFix 1.0
Replies: 9
Views: 531

VehicleExitFix 1.0

Download here CSVehicleExitFix_1.0.zip Overrides the vehicle exit function to force you to exit even in tight spaces. If the space is too tight (like a raptor inside the cabinet on MB) you might crush yourself. It has an Enabled flag we can set in webadmin in case it causes problems. Code is on the ...