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by captainsnarf
Mon Jul 17, 2023 12:41 pm
Forum: Map Discussions
Topic: OmniONSScoring
Replies: 16
Views: 550

Re: OmniONSScoring

That's why I pushed the 1.55 version.

Code: Select all

class Controller;

function RoundHasEnded()
{
   GotoState('RoundEnded')
}
We had an override for that state in UTComp that came from ONSPlus. I removed it, so it uses the default code now.
by captainsnarf
Mon Jul 17, 2023 11:19 am
Forum: Map Discussions
Topic: OmniONSScoring
Replies: 16
Views: 550

Re: OmniONSScoring

Hmm, that needs to be in the for loop. That is where 'C' variable comes from. Each controller should call RoundHasEnded().
by captainsnarf
Mon Jul 17, 2023 9:05 am
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 35302

Re: UTComp

Might be good to look here, given the first two seem more unlikely. Question would be does it unreg with just OmniONSScoring and NOT UTComp? Now does it happen with Enh Net Code off, I don't remember.. We can't really seperate out UTComp Features though, but we could say turn off node isolation and...
by captainsnarf
Mon Jul 17, 2023 8:47 am
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 35302

Re: UTComp

New version! Download here UTCompOmni_1.55.zip

Changes

- Remove the custom RoundEnded and GameEnded states that were copied over from ONSPlus.

I don't think they were needed.
by captainsnarf
Mon Jul 17, 2023 7:38 am
Forum: General
Topic: How to get your bots in the game.
Replies: 4
Views: 600

Re: How to get your bots in the game.

A lot of our maps don't have any path nodes at all (Pooty! :lol:), so bots do nothing.
by captainsnarf
Mon Jul 17, 2023 12:01 am
Forum: Map Discussions
Topic: OmniONSScoring
Replies: 16
Views: 550

Re: OmniONSScoring

So there is some weirdness after the round ends, but at least the unregs issue is fixed. I added this check, make sure 'other' is not a node, only a core PC = ONSPowerCore(Other) if (PC!=None && ONSPowerNode(Other) == None && bCustomScoring) PC.OnCoreDestroyed = MainCoreDestroyedOmni...
by captainsnarf
Sun Jul 16, 2023 7:02 pm
Forum: Map Discussions
Topic: OmniONSScoring
Replies: 16
Views: 550

OmniONSScoring

I made a few small changes, hoping to fix the unreg issue. Changes pushed to the github. 1. I updated the replacement so it only replaces MainCoreDestroyed for real powercores, not all the powernodes too. 2. Uncommented the code at the bottom which calls RoundEnded() for the controller. This is need...
by captainsnarf
Sun Jul 16, 2023 1:55 pm
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 35302

Re: UTComp

Ok, I did a bunch of testing this morning. I don't want to play ClassicEvilDead anytime soon :lol: I removed all mutators except UTCompOmni and the problem went away. I then went through and retried with different combinations. It seems it's the OmniONSScoring mutator that causes the unreg problem a...
by captainsnarf
Sun Jul 16, 2023 12:09 pm
Forum: Map Discussions
Topic: UTComp
Replies: 515
Views: 35302

Re: UTComp

New version, download here UTCompOmni_1.54.zip 1.54 - copy most stuff from ceonss 1.38 version that doesn't have unreg issue, including - - remove bAlwaysRelvant change from 1.53 (didn't fix anything) - remove NetUpdateMaxNetSpeed option (didnt' fix anything) - remove recent flak cannon changes (did...
by captainsnarf
Sat Jul 15, 2023 4:16 pm
Forum: Map Discussions
Topic: Zound
Replies: 186
Views: 55358

Re: Zound

Ok, they are live now :)