Search found 1948 matches
- Thu Feb 22, 2024 11:01 pm
- Forum: Map Discussions
- Topic: Map with no vehicle respawns
- Replies: 27
- Views: 2094
Re: Map with no vehicle respawns
Is this working as intended? It doesn't feel like there are no respawns. There are always plenty of vehicles available. Someone complained in previous edit they ended up with only trucks available towards the end and it was painful. Isn't that the point? There needs to be player starts outside of th...
- Thu Feb 22, 2024 10:52 pm
- Forum: Map Discussions
- Topic: ONS-HomeSweetHome Randomizer
- Replies: 37
- Views: 1251
Re: ONS-HomeSweetHome Randomizer
Sorry Rhamp, but this map edit is not very good. The cutout tunnels in the ceiling break everything. There is no point even going through the room layout, or taking the teleporters in the ceiling lights. And if the cutout tunnels weren't OP enough, there is super shield, keg, deemer and I think even...
- Thu Feb 22, 2024 8:57 am
- Forum: Map Discussions
- Topic: UTComp
- Replies: 515
- Views: 35333
Re: UTComp
new version, download here UTCompOmni_1.71.zip
Changes
- Fix 'extra' menu button, which has stuff for widescreen fix and damage indicators. It was hidden underneath 'emotes' button. oops
This is on the server.
Changes
- Fix 'extra' menu button, which has stuff for widescreen fix and damage indicators. It was hidden underneath 'emotes' button. oops
This is on the server.
- Wed Feb 21, 2024 12:22 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Simple write up for newbies on joining OMNI?
- Replies: 15
- Views: 3645
Re: Simple write up for newbies on joining OMNI?
Sent you a PM.
- Tue Feb 20, 2024 6:43 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42203
Re: Misc Map Changes Thread..for little glitches and annoyances...
It could be made a game type you vote on, similar to how we added VCTF and CTF.
- Tue Feb 20, 2024 9:17 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42203
Re: Misc Map Changes Thread..for little glitches and annoyances...
Next edit of Dria, please add another hoverboard near link nuke.
- Mon Feb 19, 2024 3:47 pm
- Forum: Map Discussions
- Topic: Map with no vehicle respawns
- Replies: 27
- Views: 2094
Re: Map with no vehicle respawns
I think doing this ruins the whole idea.I'm also probably going to add some respawning weak vehicles in the core
- Mon Feb 19, 2024 9:56 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42203
Re: Misc Map Changes Thread..for little glitches and annoyances...
Enyo had an idea last night. He might have been a few beers in :lol: paraphrasing Hey Snarf, what if you only get one vehicle? Like when it dies it doesn't respawn. That would get players to appreciate their vehicles more and not waste them This should be pretty easy to do. Copy a map and change all...
- Sun Feb 18, 2024 12:16 pm
- Forum: Map Discussions
- Topic: Damage Reductions...
- Replies: 135
- Views: 4427
- Wed Feb 14, 2024 4:37 pm
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 402
- Views: 42203
Re: Misc Map Changes Thread..for little glitches and annoyances...
I think what we want is Level.Game.CanEnterVehicle(Vehicle, Controller) Controller being the driver of the DropShip. You are checking the vehicle you are picking up, not the dropship. Something like function bool CanPickupVehicle(ONSVehicle V) { local bool bOccupied; local int i; bOccupied = false;...