Search found 2296 matches
- Tue Jan 07, 2025 7:20 pm
- Forum: Map Discussions
- Topic: That Manta just won't die...
- Replies: 34
- Views: 1976
Re: That Manta just won't die...
Subclassing the existing vehicle and setting the default class' health values is going to be way easier (development-wise) and more performant (runtime processing + network traffic) than trying to hack around setting a vehicle's health. (e.g. captainsnarf's 1st suggestion from here ). We tried, it ...
- Tue Jan 07, 2025 9:30 am
- Forum: Map Discussions
- Topic: That Manta just won't die...
- Replies: 34
- Views: 1976
Re: That Manta just won't die...
I can't seem to get the updated class to the client. The mutator I looked at here: https://ericdives.com/UT2004-UnCodex/onslaught/mutlightweightvehicles.html works fine since the parameters its changing never get displayed on the client. Tried simulated function on CheckReplacement nope. This might...
- Tue Jan 07, 2025 8:46 am
- Forum: General
- Topic: server intros 2025
- Replies: 7
- Views: 546
Re: server intros 2025
children - robert miles is on there! I'll add the others
- Tue Jan 07, 2025 8:45 am
- Forum: Map Discussions
- Topic: Misc Map Changes Thread..for little glitches and annoyances...
- Replies: 561
- Views: 285787
- Mon Jan 06, 2025 11:49 pm
- Forum: General
- Topic: server intros 2025
- Replies: 7
- Views: 546
server intros 2025
current list for 2025 "a daisy chain for satan" - thrill kill cult "adnan's" - orbital "a new level" - pantera "blue monday" - new order "bron yr aur" - led zeppelin "children" - robert miles "cities in dust" - sousxie and the ban...
- Mon Jan 06, 2025 9:40 am
- Forum: Map Discussions
- Topic: That Manta just won't die...
- Replies: 34
- Views: 1976
Re: That Manta just won't die...
It's probably something dumb, like it was built with an older patch version of the game. I thought it was source stripped but that's not it since UE explorer can extract most of it, comments included.
- Sun Jan 05, 2025 11:54 pm
- Forum: Technical Discussions (UT2004 Related)
- Topic: Simple write up for newbies on joining OMNI?
- Replies: 18
- Views: 39938
Re: Simple write up for newbies on joining OMNI?
I'm not sure of all the changes, but off the top of my head: 1) connect to openspy 2) aldehir's patches already applied, info here . There is also a folder included if you want the original exe and dlls 3) a generic CD key. this one is shared quite a bit so you should try to get your own if you can....
- Sun Jan 05, 2025 10:56 am
- Forum: Map Discussions
- Topic: That Manta just won't die...
- Replies: 34
- Views: 1976
Re: That Manta just won't die...
Weird. Is it getting spawned by some ONSSpecial factory? Maybe it overrides the health? Maybe this would work? Kind of hackish though. function DriverEnteredVehicle(Vehicle V, Pawn P) { if(V.IsA('ONSHoverBike')) { if(V.MaxHealth > 325) V.MaxHealth = 325; if(V.Health > 325) V.Health = 325; } if( Next...
- Sat Jan 04, 2025 5:03 pm
- Forum: Map Discussions
- Topic: That Manta just won't die...
- Replies: 34
- Views: 1976
Re: That Manta just won't die...
Code: Select all
defaultproperties
{
FriendlyName="Omni Manta Health Nerf"
Description="Nerf the health of any Manta to 325 or less..."
bAddToServerPackages=true
}
- Sat Jan 04, 2025 2:57 pm
- Forum: Map Discussions
- Topic: That Manta just won't die...
- Replies: 34
- Views: 1976
Re: That Manta just won't die...
LIPChaoticMantasPackBE.zip
I used UE Explorer, It mostly exported ok, but I see some errors. It could be fixed but if all we want is health nerf then yeah probably mutator is the way.
I used UE Explorer, It mostly exported ok, but I see some errors. It could be fixed but if all we want is health nerf then yeah probably mutator is the way.