Search found 811 matches

by YEAAAHHHHHHHHHH
Tue Aug 17, 2021 10:04 pm
Forum: Map Discussions
Topic: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Replies: 87
Views: 31358

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

Yeah I think just getting rid of the radar will the the best fix. That'll bring it back into the UT universe.

Those bombs with the white flashes look awesome btw. On the black helicopter.
by YEAAAHHHHHHHHHH
Tue Aug 17, 2021 1:35 am
Forum: Map Discussions
Topic: ONS-MasterBath-Ren)o(vation-v3
Replies: 13
Views: 4321

Re: ONS-MasterBath-Ren)o(vation-v3

Oh boy are we gonna do MasterBath-KitchenSink-Randomizer?
by YEAAAHHHHHHHHHH
Mon Aug 16, 2021 4:49 pm
Forum: Map Discussions
Topic: ONS-MasterBath-Ren)o(vation-v3
Replies: 13
Views: 4321

Re: ONS-MasterBath-Ren)o(vation-v3

If there's going to be a SSR on Master Bath it should be its own version. I think what we have for Master Bath is about as close to a perfect map as we have.
by YEAAAHHHHHHHHHH
Thu Aug 12, 2021 7:57 pm
Forum: Map Discussions
Topic: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Replies: 87
Views: 31358

Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)

pooty wrote: Thu Aug 12, 2021 11:01 am
Do we want it to pickup MAS? Imagine picking up a Kraken and putting it somewhere high/inaccessible might be too much?
I'd say try it out, so if you put one up on a hill somewhere I'd like to believe they'd be equally as vulnerable to flyers.
by YEAAAHHHHHHHHHH
Thu Aug 12, 2021 7:55 pm
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23946

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

everyone hear the OH YEAHHH effect to check the map to see what happened. You just want everyone to hear your name...lol. Seriously though, its pretty loud now, at least I hear it on Minus pretty much if I am within half a map distance....might be fun to have it "announced" like "Blu...
by YEAAAHHHHHHHHHH
Mon Aug 09, 2021 2:26 am
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23946

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

I think that'll be cool to neutralize them a bit. It's also nice to have everyone hear the OH YEAHHH effect to check the map to see what happened.
by YEAAAHHHHHHHHHH
Tue Aug 03, 2021 2:59 pm
Forum: General
Topic: Thank you Pooty!
Replies: 6
Views: 2919

Re: Thank you Pooty!

I'd definitely be up for mapping but as far as I know it doesn't work on OSX. If anyone knows that's not the case let me know
by YEAAAHHHHHHHHHH
Tue Aug 03, 2021 12:36 pm
Forum: General
Topic: Thank you Pooty!
Replies: 6
Views: 2919

Re: Thank you Pooty!

x2 Yeah man it wasn't long ago we were just floating in open water hoping the old server would last forever
by YEAAAHHHHHHHHHH
Tue Aug 03, 2021 12:35 pm
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23946

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

Does it ruin the game? Possibly. When the strategy on that TMU layout is to always keep node 6 down, nobody expects it to magically go up. I'm hoping as more people know they will go after node 6. It worked out much better on the first layout where 6 wasn't as important. I'm cool with updates or ju...
by YEAAAHHHHHHHHHH
Sun Aug 01, 2021 9:41 pm
Forum: Map Discussions
Topic: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)
Replies: 74
Views: 23946

Re: YEAAAHHHHHHHHHH Nuke 1.1 (CSLinkNuke)

I can get you a slight volume increase on the sound effect. It's a little on the quiet side as is. What was strange to me is on the server on Minus-KitchenSink, I could hear it from a ways away... testing locally it seemed much quieter..which makes no sense but that's what I heard. Having played wi...