Search found 153 matches
- Wed Mar 23, 2022 1:23 pm
- Forum: Map Discussions
- Topic: Titty Twister
- Replies: 20
- Views: 2827
Re: Titty Twister
Maybe put the cores there and block them off, so to get to the core, you've got to fight through the bar. Maybe not block off completely, but make it difficult to go around the bars so the battle is in there as it should be... I can see that working. The battlefield between buildings isnt very big....
- Tue Mar 22, 2022 4:57 pm
- Forum: Map Discussions
- Topic: Titty Twister
- Replies: 20
- Views: 2827
Re: Titty Twister
I'd be cool to have the junkyard (behind the bars) somehow factor into play? My best idea is to put the cores down there and create some flat areas for players to spawn. Then jump pads launch you out of the pit to the ground level. It would be a shame not to use them in some way since between the t...
- Tue Mar 22, 2022 12:23 pm
- Forum: Map Discussions
- Topic: Any interest in non-symmetrical map?
- Replies: 72
- Views: 10172
Re: Any interest in non-symmetrical map?
After playing Hangar a couple times, some observations: - The map seems to play very lopsided. Can't remember which side config has the advantage, but every time teams switched sides, the "advantaged" or "easy" side wins via total slaughter. This is the usual case with non-symme...
- Tue Mar 22, 2022 12:16 pm
- Forum: Map Discussions
- Topic: Any interest in non-symmetrical map?
- Replies: 72
- Views: 10172
Re: Any interest in non-symmetrical map?
I like the map design. And I like how you named the Zones you have right now in the map. =D Some things to optimise the map, not gameplay, just performance and so on: <snip for shorter reply> I for sure forgot something. But it should be some tasks already. =^_^= Thanks for the compliments and huge...
- Tue Mar 22, 2022 12:13 pm
- Forum: Map Discussions
- Topic: Titty Twister
- Replies: 20
- Views: 2827
Titty Twister
We can discuss the prospect of converting the DM Titty Twister here.
Initial edit to see where things stand. Mirrored map, edited terrain in center to flatten it out. Far from perfect but playable to get an idea. Map is full of holes.
Download here
Initial edit to see where things stand. Mirrored map, edited terrain in center to flatten it out. Far from perfect but playable to get an idea. Map is full of holes.
Download here
- Tue Mar 22, 2022 9:32 am
- Forum: Map Discussions
- Topic: Any interest in non-symmetrical map?
- Replies: 72
- Views: 10172
Re: Any interest in non-symmetrical map?
We played last night and blocking the core was good, but the "close" node to the core was impossible to regain once lost, as the whole other team spawns in the building and shoots it faster than you can even get to it from the core.... I think that building needs a wall in between so the ...
- Mon Mar 21, 2022 6:39 pm
- Forum: Map Discussions
- Topic: ONS-GuitarShop
- Replies: 49
- Views: 7357
Re: ONS-GuitarShop
Nice work on this map TotalBurn, and the Ganja map. Other than a few minor tweaks (sounds like you've addressed them already), these maps kick ass! Hopefully these will get voted regularly, Ganja is a new fav. 👌 Thanks my man! I appreciate the compliment! Snarf's work on Ganja is a home run. He and...
- Mon Mar 21, 2022 1:47 pm
- Forum: Map Discussions
- Topic: ONS-GuitarShop
- Replies: 49
- Views: 7357
Re: ONS-GuitarShop
ONS-GuitarShop-v2 Whats new? * Replaced corrupted texture (smoother game play) * Fixed weapon locker warnings in log * Swapped bass guitar going up to each case with a regular guitar. You wont get stuck. Scorpions & badgers can get up there. Bots now follow path up to case and build the node (s...
- Mon Mar 21, 2022 10:28 am
- Forum: Map Discussions
- Topic: ONS-GuitarShop
- Replies: 49
- Views: 7357
Re: ONS-GuitarShop
Thanks Pooty! Yeah the bass guitars on 3 & 6 have simple collision. Where the problem comes in is that the knobs stick up so high from the body that the collision box ends up triangle shaped. It works fine for people on foot, but mantas get snagged unless you fly up the left side where the knobs...
- Sun Mar 20, 2022 5:45 pm
- Forum: Map Discussions
- Topic: ONS-GuitarShop
- Replies: 49
- Views: 7357
Re: ONS-GuitarShop
Pooty is gonna kill me...
Quick fix
- Replaced corrupted texture
- Fixed weapon locker warnings
Performance seems to be better / smoother. I think that bad texture was causing issues.
Download here
Still version 1 since this was a simple under the hood fix. Also updated the link in the prev post
Quick fix
- Replaced corrupted texture
- Fixed weapon locker warnings
Performance seems to be better / smoother. I think that bad texture was causing issues.
Download here
Still version 1 since this was a simple under the hood fix. Also updated the link in the prev post